Converting prehistoric animals

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Zaster

First Post
This is quick & rough, and I don't have previous addition bronto stats anywhere, but by comparing other dinos in the 3.5 SRD against one another I come up with something like the following. Bronto weighed about 30 tons (as compared to something in the area of 100 tons for seismosaurus if I recall correctly). BTW, I don't know whether we care or not, but bronto's name was officially changed to Apatosaurus some years back.

Brontosaurus
Gargantuan Animal
Hit Dice: 24D8+192 (309 hp)
Initiative: -1
Speed: 20 ft. (4 squares)
Armor Class: 13 (-1 dex, +8 natural, -4 size), touch 5, flat-footed 13
Base Attack/Grapple: +18/+41
Attack: Tail slap +29 melee (2d8+16)
Full Attack: Tail slap +29 melee (2d8+16)
Space/Reach: 20 ft./15 ft.
Special Attacks: Trample 2d6+16
Special Qualities: Low-light vision, scent
Saves: Fort +22, Ref +13, Will +9
Abilities: Str 33, Dex 9, Con 27, Int 1, Wis 13, Cha 12
Skills: Listen +?, Spot +?
Feats: Alertness, Diehard, Endurance, Improved Bull Rush, Power Attack, Run, Toughness (3)
 

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Shade

Monster Junkie
This thread is becoming very hard to follow. Could we stick to one dinosaur at a time, like the other conversion threads, and then move on to the next?
 

Wippit Guud

First Post
Ok, getting on the original track...

Hyena's are in the Miniature's Handbook, which I don't have access to. And I'd want to see the stats for one before I try to 'adon' it.
 





Wippit Guud

First Post
Ok, here's what I got. To avoid making it just a smaller T-Rex, he has piddly little claw attacks, and goign with a Michael Chrieton appraoch, gave him a chameleon ability. CR might be a bit off...

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Allosaurus
Huge Animal
Hit Dice: 12d8+48 (105 hp)
Initiative: +1
Speed: 40 ft. (8 squares)
Armor Class: 14 (-2 size, +1 Dex, +5 natural) touch 9, flat-footed 13
Base Attack/Grapple: +8/+15
Attack: Bite +15 melee (2d8+7)
Full Attack: Bite +15 melee (2d8+7), 2 claws +9 melee (1d3+3)
Space/Reach: 10 ft./10 ft.
Special Attacks: Improved grab
Special Qualities: Low-light vision, scent
Saves: Fort +16, Ref +12, Will +8
Abilities: Str 24, Dex 12, Con 18, Int 2, Wis 15, Cha 10
Skills: Hide +8*, Listen +9, Spot +10
Feats: Alertness, Improved Natural Attack (bite), Run, Toughness, Track

Environment: Warm plains and forests
Organization: Solitary or pair
Challenge Rating: 6
Treasure: None
Alignment: Always neutral
Advancement: 13-36 HD (Huge); 37-42 HD (Gargantuan)
Level Adjustment: -

Improved Grab (Ex): To use this ability, an allosaurus must hit an opponent of up to one size smaller with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it automatcially deals bite damage the following round. Creatures held in this way cannot be hit by the claws attacks.

Skills: Allosaurus have a chameleonlike ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8
 
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