Converting prehistoric animals

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Um...wow. This is quite odd.

I know the thread is called prehistoric animals, but this strikes me as more aberrant than most aberrations!
 

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scientists have apparently been able to figure out very little about these creatures. technically we could go and make them aberrations, as the "real" creatures were only palm-sized or so, and these things are true monstrosities...

what do people say, too weird to be an animal? vermin or aberration?
 

Well, technically, Animal can be used for giant-sized version of the appropriate animal. ;) Kunimatyu made them aberrations, and you could make a good case for the vermin type, as well.
 

A rose by any other name...

I'd go with aberration, but I could easily be swayed into vermin territory. :)
 

OK, my case for vermin then. ;)

Since, at least in theory, these things were real living creatures, that rules out aberration. as Knight Otu said, giant-sized creatures still have the same type as their lesser kin (as long as you don't make any other serious changes). since their intelligence is so low, and their minds probably alien like insects, i would say vermin would win out over animal.

sounds good or no? ;)
 



some preliminary stats for the hallucigenia:

Hallucigenia
Huge Vermin (Aquatic)
Hit Dice: 9d8+X (X hp)
Initiative: +X
Speed: 25 ft (5 squares)
Armor Class: 15 (-2 size, +X Dex, +X natural), touch X, flat-footed X
Base Attack/Grapple: +6/+X
Attack: X
Full Attack: “Tail” +X melee (1d10+X) and 6 tentacles +X melee (1) and 7 pincer-tentacles (1d4+X)
Space/Reach: 15 ft/15 ft
Special Attacks: constrict, trample/pierce
Special Qualities: amphibious?, darkvision 60 ft
Saves: Fort +X Ref +X Will +X
Abilities: Str X, Dex X, Con X, Int ---, Wis X, Cha X
Skills:
Feats: (Multiattack)

Environment: Any aquatic
Organization: Solitary or 1-4
Challenge Rating: X
Treasure: None
Alignment: Always neutral
Advancement: 10-18 HD (Huge); 19-27 HD (Gargantuan)
Level Adjustment: ---



Hallucigenia, Cave
Small Vermin (Aquatic)
Hit Dice: 4d8+X (X hp)
Initiative: +X
Speed: 5 ft (1 squares)
Armor Class: 14 (+1 size, +X Dex, +X natural), touch X, flat-footed X
Base Attack/Grapple: +3/+X
Attack: X
Full Attack: 14 spines +X melee (1)
Space/Reach: 5 ft/5 ft
Special Attacks: Blood drain
Special Qualities: Darkvision 60 ft
Saves: Fort +X Ref +X Will +X
Abilities: Str X, Dex X, Con X, Int ---, Wis X, Cha X
Skills:
Feats:

Environment: Any aquatic
Organization: Solitary or 1-12
Challenge Rating: X
Treasure: None
Alignment: Always neutral
Advancement: 5-8 HD (Small); 9-12 HD (Medium)
Level Adjustment: ---



Hallucigenia, Acidic
Large Vermin (Aquatic)
Hit Dice: 5d8+X (X hp)
Initiative: +X
Speed: 10 ft (2 squares)
Armor Class: 15 (-1 size, +X Dex, +X natural), touch X, flat-footed X
Base Attack/Grapple: +3/+X
Attack: X
Full Attack: 3 spines +X melee (1d4+X) and 4 tentacles +X melee (1d4+X)
Space/Reach: 5 ft/5 ft
Special Attacks: Acid jet
Special Qualities: Darkvision 60 ft, immunity to acid
Saves: Fort +X Ref +X Will +X
Abilities: Str X, Dex X, Con X, Int ---, Wis X, Cha X
Skills: X
Feats: X

Environment: Any aquatic
Organization: Solitary or pair
Challenge Rating: X
Treasure: None
Alignment: Always neutral
Advancement: X
Level Adjustment: ---
 

I just found this thread.
About Apatosaurus:
I guess no one remembers my well-received 3E Sauropod write-up years ago... *pout* :(

It's here in case you'd want to revisit the entry.

I didn't approach them like a single-species (Apatosaurus as a different entry from Brachiosaurus, etc). I think they possess enough similarities that their fighting styles, abilities and attributes would be similar enough as long as they were the same size category.
So I detailed each size category (Large thru Collosal).

I like that demiurge thought a sonic-like tail-whip attack would be fun.
So did I.
Also, a Rear-back attack would be seriouusly damaging if anyone would be silly enough to stay around long enough for them to land on them.
 


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