Converting prehistoric animals

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Paleoscincus
Huge Animal
Hit Dice: 9d8+78 (118 hp)
Initiative: -2
Speed: 20ft (4 squares)
Armor Class: 22 (-2 size, -2 Dex, +16 natural), touch 6, flat-footed 22
Base Attack/Grapple: +6/+21
Attack: Tail slam +11 melee (2d6+10)
Full Attack: Tail slam +11 melee (2d6+10)
Space/Reach: 15ft/10ft
Special Qualities: Low-light vision, scent, spiny defense
Saves: Fort +16, Ref +4, Will +3
Abilities: Str 25, Dex 7, Con 26, Int 1, Wis 10, Cha 8
Skills: Listen +8, Spot +8
Feats: Alertness, Great Fortitude, Toughness (x2)
Environment: Warm plains and hills
Organization: Solitary or battalion (2-4)
Challenge Rating: 7
Treasure: None
Alignment: Always neutral
Advancement: 10-18 HD (Huge), 19-27 HD (Gargantuan)
Level Adjustment: -

This wide creature is covered with a variety of bony plates, scutes, nodes and spikes. Its narrow, beaked head is likewise protected, and its side is studded with wide spines running the length of its body and down to its tail.

Paleoscincus is a type of ankylosaur- a family of ornithischians marked by heavy body armor.

A paleoscincus is about 20 feet long and nearly 6 feet wide, and has a formidable line of defense in the form of spines, plates and other bony protrusions. This is fortunate, as they are also slow and stupid. They are inoffensive creatures unless provoked, in which case they become very dangerous.

Combat
If attacked, paleoscincuses turn their bodies so to keep a wall of spines and armored nodes between their attacker and their soft flesh, while making sweeping attacks with their spine-lined tails. Most predators give up after a few passes of failed attacks and bloody wounds to the mouth.

Spiny Defense (Ex): Any creature that hits a paleoscincus in melee with a natural or handheld weapon (but not a reach weapon) takes 3d4+7 points of damage from its many spines.

I think we should give it some DR. Say, 2 or 3/-. Also, we should get rid of the bloody Toughness feats and give it something useful. Iron Will?
 

At this CR, I think it'd even be ok to give it DR 5/-.

Iron Will and maybe Weapon Focus (tail slam)?
 



Oh so happy I am.

Dacentrus
Large Animal
Hit Dice: 6d8+24 (51 hp)
Initiative: +0
Speed: 30ft (6 squares)
Armor Class: 16 (-1 size, +7 natural), touch 9, flat-footed 16
Base Attack/Grapple: +4/+14
Attack: Tail spike +9 melee (2d6+9, 19-20 x3)
Full Attack: Tail spike +9 melee (2d6+9, 19-20 x3)
Space/Reach: 10ft/5ft
Special Attacks: Augmented critical
Special Qualities: Fortification, low-light vision, scent, spiny defense
Saves: Fort +11, Ref +5, Will +3
Abilities: Str 23, Dex 11, Con 19, Int 1, Wis 13, Cha 4
Skills: Listen +9, Spot +9
Feats: Alertness, Great Fortitude, Run
Environment: Warm forests
Organization: Solitary, pair or herd (4-7)
Challenge Rating: 5
Treasure: None
Alignment: Always neutral
Advancement: 7-12 HD (Large), 13-18 HD (Huge)
Level Adjustment: -

This strange quadruped has a horizontal body with small bony plates on its back up to its hind legs. From this point leading down to the tail, it has long, sharp spikes. Its head is small and horse-like, and its pebbly skin is marked with stripes.

Dacentrus is one of the more primitive stegosaurs, whose descendants include stegosaurus and kentrosaurus.

A dacentrus is about 15 feet long and weighs up to three tons. They are docile herbivores, browsing through jungles and scrub forests in small herds. If provoked, however, they are deadly, lashing out with their spiked tails.

Combat
If threatened, a dacentrus will assume a defensive position, always keeping its tail facing its enemies. If badly outnumbered or surrounded, it flees, as it is both weaker and faster than its larger kin.

Augmented Critical (Ex): The spikes on the tail of a dacentrus are keen and as sharp as picks. They threaten a critical hit on a 19-20 and deal x3 damage on a successful critical hit.

Fortification (Ex): The bony plates on the neck and shoulders of a dacentrus help to protect its spine from injury. Any critical hit or sneak attack made against the dacentrus has a 10% chance of failing, dealing only normal damage.

Spiny Defense (Ex): Any creature that hits a dacentrus in melee with a handheld or natural weapon (but not a reach weapon) takes 1d6+6 points of damage from the creature’s broad spines.

I have no idea what I was thinking when I gave this Run. No idea... Perhaps Weapon Focus (tail)?
 


Looks like it.

...should we increase its size to Huge? It sounds like that's most appropriate, what with the "largest of the stegosaurs".
 

Oh so happy I am.
:lol:
I have no idea what I was thinking when I gave this Run. No idea... Perhaps Weapon Focus (tail)?
Probably you didn't want to give it Toughness. ;)


Looks like it.

...should we increase its size to Huge? It sounds like that's most appropriate, what with the "largest of the stegosaurs".

I'm for bumping to Huge and think we should probably add a few (3-4) HD while we're at it.
 

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