InsanePsychoRabbit
First Post
Actually, i forgot about their size bonus (they're Small), so they only need +2 natural armor and +1 dex to add up to 14.
Rhyncosaur
Small Animal
Hit Dice: ½d8 (2 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13
Base Attack/Grapple: +0/-6
Attack: Bite +2 melee (1d3-2)
Full Attack: Bite +2 melee (1d3-2)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent?
Saves: Fort +2, Ref +3, Will +1
Abilities: Str 7, Dex 13, Con 10, Int 1, Wis 12, Cha 2
Skills: 4 points
Feats: Weapon Finesse (B), 1 more
Environment: x
Organization: Solitary, pair, or herd (5-20)
Challenge Rating: ¼?
Treasure: None
Alignment: Always neutral
Advancement: 1 HD (Small); 2 HD (Medium)
I'll return to finish the flavor text.
Rhyncosaur
Small Animal
Hit Dice: ½d8 (2 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13
Base Attack/Grapple: +0/-6
Attack: Bite +2 melee (1d3-2)
Full Attack: Bite +2 melee (1d3-2)
Space/Reach: 5 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent?
Saves: Fort +2, Ref +3, Will +1
Abilities: Str 7, Dex 13, Con 10, Int 1, Wis 12, Cha 2
Skills: 4 points
Feats: Weapon Finesse (B), 1 more
Environment: x
Organization: Solitary, pair, or herd (5-20)
Challenge Rating: ¼?
Treasure: None
Alignment: Always neutral
Advancement: 1 HD (Small); 2 HD (Medium)
I'll return to finish the flavor text.
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