Converting prehistoric creatures

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Here's what I've come up with. I know that the flavor text is a bit short...the Wikipedia article is mostly about its anatomy and I don't have Zoo Tycoon 2 installed on my laptop.

Camel, Giant (Titanotylopus)
Large Animal
Hit Dice: 7d8+28 (59 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 14 (-1 size, +3 Dex, +2 natural), touch 12, flat-footed 11
Base Attack/Grapple: +5/+15
Attack: Bite +10 melee (1d6+6)
Full Attack: Bite +10 melee (1d6+6) and two stamps +5 melee (1d6+3)
Space/Reach: 10 ft./5 ft.
Special Attacks: -
Special Qualities: Low-light vision, scent
Saves: Fort +9, Ref +8, Will +3
Abilities: Str 22, Dex 16, Con 18, Int 2, Wis 13, Cha 5
Skills: 10 points
Feats: 3
Environment: Temperate plains
Organization: Solitary or herd (5-20)
Challenge Rating: x
Treasure: None
Alignment: Always neutral
Advancement: x
Level Adjustment: -

This camel is easily the size of a giraffe. Its limbs and neck are stretched out like a giraffe's but it is otherwise built like a camel, complete with a small hump.

The giant camel is a larger cousin of the modern camel, though it lives in grasslands rather than deserts.

Combat
Like a modern camel, giant camels will spit if they feel threatened. If forced into a physical confrontation, giant camels will bite and kick their attacker.
 
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We're off to a good start.

Let's bump the speed to 50 ft. like the standard camel and war camel.

How about 10 ft. reach with the bite, since it has a long neck?

Demiurge recommended stampede upthread...any objections?
 



Those are all good. Let's go with Listen and Spot for the skills.

Advancement 8-12 HD (Large), 13-14 HD (Huge)?

When we're done with the camels, I request that we convert Sarkastodon.
 
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