Converting Psionic Creatures

Acid damage on objects only, then? Save allowed for the objects, I guess (Fort probably). But how much damage?
 

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Acid damage on objects only, then? Save allowed for the objects, I guess (Fort probably). But how much damage?

It ought to do quite a lot, since it's a single target touch power. A 4 power point energy ray would do 4d6 damage. How about 1d10 damage per manifester level, like mind thrust?

Speaking of which, that 4 power suggests either a 2nd level power (3 PP cost) or 3rd level (5 PP cost).

Say, 2nd level, 3 power points and does 3d10 acid damage to an object (Fort save negates), with augmentation at +1d10 damage per +1 PP and +1 DC per +2 PP?
 


That sounds great! :cool:

What Discipline should it be? I can see arguments for psychokinesis (creating destructive energy), psychometabolism (since it resembles corrosive touch) and psychoportation (like psionic disintegration except it "speeds up time" somehow?).

Anyhow, the rest of it probable goes something like this:

Cause Decay
Psychokinesis? Psychometabolism? Psychoportation?
Level: Psion/wilder 2
Display: Olfactory
Manifesting Time: 1 standard action
Range: Touch
Target: One object
Duration: Instantaneous
Saving Throw: Fort negates
Power Resistance: Yes
Power Points: 3

An object you touch rapidly decays, taking 1d10 points of acid damage. The object takes no damage if it succeeds on a Fortitude save. Cause decay has no effect on living creatures. This power can decay as much as one 10-foot cube of nonliving matter. Thus, cause decay may only damage part of a very large object or structure.

Augment
For every additional power point you spend, this power's damage increases by 1d10 points. For each extra 2d10 points of damage, this power’s save DC increases by 1.
 


In that case, psychometabolism seems the best choice.

Updated.

So should cause decay go on the PLA list or the powers known? If the latter, I'd suggest we use one of its feats for Expanded Knowledge to cover it.
 


Sounds good. Updated.

Did we decide for the incorporeal touch to do any damage other than energy drain?

Skills: 6 at 12 ranks
Autohypnosis, Concentration, Intimidate, Knowledge (psionics), Psicraft, Spot? Excepting Spot, all are from the Psion (kineticist) class list. I could see dropping Autohypnosis, since most of its benefits are useless to undead.

Feats: 4
We finally have a creature with a psionic focus. Go crazy folks! ;)

Organization: Solitary?

Challenge Rating: 9? I figure it is CR 7 for psion levels alone. Add on its incorporeal nature, energy drain, and psi-like abilities, and it feels like CR 9 to me.

Advancement: 10–x HD (Medium) or by character class (psion)?
 

Sounds good. Updated.

Did we decide for the incorporeal touch to do any damage other than energy drain?

I don't remember us agreeing on anything.

How about 1d6, like a Wraith?

Skills: 6 at 12 ranks

Autohypnosis, Concentration, Intimidate, Knowledge (psionics), Psicraft, Spot? Excepting Spot, all are from the Psion (kineticist) class list. I could see dropping Autohypnosis, since most of its benefits are useless to undead.

Yes, but its skills might be "holdovers" from when it was alive, so it could well have Autohypnosis.

How about the skills the SRD Ghost gets racial bonuses in - Hide, Listen, Search, Spot? We could also give it racial bonuses in them.

Hide seems the most appropriate of those, since I imagine them being lurkers.

Skills: Concentration, Hide, Intimidate, Knowledge (psionics), Psicraft, Spot

Feats: 4
We finally have a creature with a psionic focus. Go crazy folks! ;)

I'd like a few Metapsionic feats for it since they're ex-Psions. As it manifests at 7th level, we'd better stick to powers that cost up to 4 points extra: 0 points = Enlarge; 2 points = Burrowing, Delay, Empower, Extend or Split Psionic Ray; Twin 4 points = Maximized or Widen.

How about Burrowing Power and Delay Power? Those seem the most useful.

Psionic Meditation and Narrow Mind, so it can restore its psionic focus more easily?

Feats: Burrowing Power, Delay Power, Narrow Mind, Psionic Meditation.

Organization: Solitary?

Yes, that will match the "Organization: Solitary" and "No. Appearing: 1" they have in Creatures of Darkness.

Challenge Rating: 9? I figure it is CR 7 for psion levels alone. Add on its incorporeal nature, energy drain, and psi-like abilities, and it feels like CR 9 to me.

Advancement: 10–x HD (Medium) or by character class (psion)?

CR 9 seems very appropriate.

I prefer the "by character class (psion)" advancement.

Why did we give them 7th level manifestation again? Their psionics are 9th level in Creatures of Darkness.
 

I don't remember us agreeing on anything.

How about 1d6, like a Wraith?

That works for me.

Yes, but its skills might be "holdovers" from when it was alive, so it could well have Autohypnosis.

How about the skills the SRD Ghost gets racial bonuses in - Hide, Listen, Search, Spot? We could also give it racial bonuses in them.

Hide seems the most appropriate of those, since I imagine them being lurkers.

Skills: Concentration, Hide, Intimidate, Knowledge (psionics), Psicraft, Spot

Looks good. Same racial bonus modifiers as ghost (+8)?

Feats: Burrowing Power, Delay Power, Narrow Mind, Psionic Meditation.

Looks good.

I prefer the "by character class (psion)" advancement.

I was thinking of both, and including the "or" on the line, but I'm fine with just psion advancement, too.

Why did we give them 7th level manifestation again? Their psionics are 9th level in Creatures of Darkness.

I couldn't remember either, so I went back and found this exchange:

My feeling is to give it slightly less than CR-appropriate manifestation and then add in a few Ps abilities too. How's that sound?

So something like manifestation as a 7th level Psion?

Both sound reasonable.
 

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