I don't really like adding any hp damage, as this seems potent enough.
Isn't option number 4 the same as option number 1? In any case, is option 1 an acceptable compromise? A cone like the original but without excessive hp damage?
I just feel that this is getting too overpowered, too complicated, and too exception-based. Tell you what, if we can go with option 1 (cone, no hp damage), I'll go with bumping the Int damage to 1d6. I think doing any more than that is just too much for a 2HD critter.
Whew, thanks!![]()
The walking egg death throes should be easier. I'm not sure I can find the original monster stats in this thread, but how about a few d6 of force in a 30 ft burst or something?
Secrets of the Magister said:When slain, a wonder lashes out at its slayer(s) with a psionic blast so awesome in its power that the disintegrating mind twists the mental effect into invisible beams of physically damaging raw force. One beam stabs unerringly at each creature within 120 feet of the dying wonder who has recently attacked the wonder, and deals the target(s) 8d4 hit points of damage (no saving throw). This “dying scream” is the only time an alkada exhibits psionic or magical powers.
Renaming to "Wonderblast" is fine by me.
120 ft range is good, as is 4d4 damage. I don't like saying 1d4/HD (minimum 4d4) --- too "wordy" and complex. And according to the SRD, DMs are supposed to adjust special attack damage according to their own judgement when advancing critters. I think it's better only to spell it out if the original creature insists on particularly special advancement.
I couldn't find a unique Ps ability in the SRD to compare. I'd think it would. I suppose the same applies to the Wingless Wonder. Well, we could just make them Su abilities. Or assign them some manifester level. Like 2nd. What do you think?
The ability itself looks good.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.