Spelljammer Converting Spelljammer creatures

Yes.

Skills and feats? It only has 9 ranks, but not too many seem like good fits. Spot and Listen perhaps?

Ability Focus (lightning), Multiattack, ??
 

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Yes.

Skills and feats? It only has 9 ranks, but not too many seem like good fits. Spot and Listen perhaps?

More Spot than Listen I think.

In space, no one can hear you shoot lightning... ;)

Ability Focus (lightning), Multiattack, ??

I feel DC 19 is high enough for the lightning-eyes.

Multiattack is a good pick.

Its attack mods aren't too hot due to the low HD, so Power Attack would be of limited use.

A Stargazer's got a decent AC, so perhaps Reckless Offense to help it hit opponents? That would synergy pretty well with Power Attack.

Alternatively, I wouldn't mind Iron Will.
 

Multiattack, Reckless Offense, Power Attack will work.

Though, I forget. Did we decide it does or doesn't qualify for Multiattack if two of its three natural attacks are the same (ie, 2 claws)?
 

Multiattack, Reckless Offense, Power Attack will work.

Though, I forget. Did we decide it does or doesn't qualify for Multiattack if two of its three natural attacks are the same (ie, 2 claws)?

The feat's requirement only states in needs a minimum number of natural attacks, there's nothing about them having to be different.

Besides, there are creatures in the SRD with Multiattack that have two of their three natural attacks the same, such as the claw/claw/bite of the Ettercap, Ghoul and Ghast.

Hmm, I just noticed the SRD Salamander breaks the Multiattack prereq by only having one natural attack - WotC were pretty careless with some of their stats.
 

Updated.

I stuck all the ranks in Spot, since it doesn't have many skill points and it might as well have a decent chance of noticing prey.

Environment: Asteroids?

Challenge Rating: 5?

Treasure: See text?
The monster is its own treasure; specifically, the carapace is actually an organic form of the crystal that it most resembles. There is one drawback: Unless treated with a permanency spell, the carapace crumbles to dust 1d6 days after the stargazer’s death. Jewelers can cut magically treated stargazer shells to produce 1d6 gems of (4d6+1)×1000 gp each.

Alignment: Always chaotic neutral?

Advancement: 7-15 HD (Huge); 16–24 HD (Gargantuan)

A typical stargazer is 18 feet long and weighs x pounds.
 
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I stuck all the ranks in Spot, since it doesn't have many skill points and it might as well have a decent chance of noticing prey.

Environment: Asteroids?

Challenge Rating: 5?

Treasure: See text?

Alignment: Always chaotic neutral?

Advancement: 7-15 HD (Huge); 16–24 HD (Gargantuan)

A typical stargazer is 18 feet long and weighs x pounds.

That looks OK, except I'm not sure about the "Always chaotic neutral". Maybe "Always neutral, often chaotic"? Although it doesn't make much difference to me, so we can leave it always CN if you prefer.

2000 pounds for the weight?
 


Just make it always CN. It's a misunderstood alignment. ;)

If you like.

Stick the treasure bit in the flavor, I guess.

How much of the original treasure do we want to keep?

Spelljammer Appendix II said:
The monster is its own treasure; specifically, the carapace is actually an organic form of the crystal that it most resembles. There is one drawback: Unless treated with a permanency spell, the carapace crumbles to dust 1d6 days after the stargazer’s death. Jewelers can cut magically treated stargazer shells to produce 1d6 gems of (4d6+1) × 1000 gp each

I'm not sure we should keep the permanency requirement. It might be easier to do something like this:

Treasure: Triple goods (gems only, see text)

... A stargazer's stony carapace is veined with crystals, which usually include valuable gemstones. This treasure can be chiseled out of a dead stargazer's hide, although it's easier to wait. The stargazer's carapace crumbles to dust 1d6 days after its death, freeing the gems.
 



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