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Converting World of Greyhawk monsters

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Shade

Monster Junkie
Let's celebrate the thread's newfound freedom with something ridiculously easy!

Hiding behind one of the columns is a strange creature built like an upright lizard; at the end of its tail is a cluster of inhuman eyes and where its head should be is a large mouth with numerous rows of sharp metal teeth. It leaps out when a character comes close, giving its targets a -2 penalty to surprise rolls.

Quickbiter: AC 2; MV 15; HD 10; hp 78; THAC0 11; #AT 1; Dmg 2d6 (bite); SA bite acts as a sword of sharpness, +2 to initiative; SD +2 or better weapon to hit; SZ L (14' long); ML Fanatic (17); Int semi (2); AL NE; XP 4000

Note: If it hits with an attack roll of 18 or higher, it randomly bites off one of its targets limbs (as a sword of sharpness). The creature is immune to all fear-type attacks. Its metallic teeth can be used as materials for making a sword of sharpness. It is not known where Lyzandred found this creature; it might be from the regions near Blackmoor or perhaps from another plane entirely.

Originally appeared in Crypt of Lyzandred the Mad (1998).
 

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freyar

Extradimensional Explorer
Start with the basics: Large Magical Beast, 10HD. DR/magic, good Dex probably, decent natural armor, and some kind of severing bite (like Fenris wolf?). Sound right?
 


freyar

Extradimensional Explorer
Nice idea! And these might even be extraplanar --- should we assign them that subtype? In any case, the ethereal marauder is a good place to look for ability scores. Advancing one to Large gives Str 22, Dex 10, Con 15, with +5 natural armor. Given the init and higher AC of the original critter, I'd be happy with bumping Dex back to 12 or even 14, as well as increasing natural some. Also, Int is lower. Mental stats: Int 2, Wis 11, Cha 11?
 

Cleon

Adventurer
Nice idea! And these might even be extraplanar --- should we assign them that subtype? In any case, the ethereal marauder is a good place to look for ability scores. Advancing one to Large gives Str 22, Dex 10, Con 15, with +5 natural armor. Given the init and higher AC of the original critter, I'd be happy with bumping Dex back to 12 or even 14, as well as increasing natural some. Also, Int is lower. Mental stats: Int 2, Wis 11, Cha 11?

I'd hold off on Extraplanar, (a) it doesn't make much difference and (b) hey, maybe it is native to your gameworld.

If its 78 hit points are representative of a typical Quickbiter they suggest a higher Con. A 10HD AD&D monster would normally average 45 hp. A high Con may go with the steel teeth as well - perhaps its bones and skin are metallic as well?

So, Con 17 or 19?

I like Dex 12 or 14, and probably a better natural armour than an Advanced marauder - NA +7 or +8? It looks obvious to me that this creature's meant to be a mean melee combatant.

Also, the eyecluster tail just screams "all-around vision" to me. Good luck flanking one of these beasts.
 

freyar

Extradimensional Explorer
Extraplanar can be something we think about. I just noticed the line in the original text that they might be from another plane and liked the connection to the ethereal marauder that GrayLinnorm noticed.

Well, with the d10 HD in 3e, it's already averaging 75hp with Con 15, but I could definitely see Con 17, maybe 19.

Dex 12, +8 natural?

Agreed to all-around vision.
 

Cleon

Adventurer
Extraplanar can be something we think about. I just noticed the line in the original text that they might be from another plane and liked the connection to the ethereal marauder that GrayLinnorm noticed.

Well, with the d10 HD in 3e, it's already averaging 75hp with Con 15, but I could definitely see Con 17, maybe 19.

Considering D&D3E's hit point inflation they should end up with more than 78 hp.

If it has ~78hp with d8 hit dice in AD&D, we could aim for around 78hp times the ratio of a d10/d8 hit dice for 3E.

Let's see, that's 78*5.5/4.5 = 95hp.

That's the average of 10d10+40, which translates as Con 19.

Dex 12, +8 natural?

Agreed to all-around vision.

I'm tempted to give it Dex 14 and +7 natural, (a) in case we want any Feats with a Dex 13 requirements and (b) the NA equals chainmail's bonus (5) plus the Large NA adjustment (+2), which seems appropriate.

So, at the moment I'm supporting:

Str 22, Dex 14, Con 19, Int 2, natural armour +7.

I'm thinking their mental stats are probably similar to a Gray Render, another Large, dumb 10HD magical brute.

Wisdom 13, Charisma 9?

I was tempted to increase the damage of their bite attack to 2d8 or 3d6, since they only have one attack so it needs to count, but if we give it a nice Sharpness special attack and maybe some kind of critical augmentation (threat range, damage multiplier) it would be enough.
 

freyar

Extradimensional Explorer
Hmmm, how about Str 22, Dex 15, Con 18, Int 2, Wis 13, Cha 9, just to be a little different? ;) I guess I'm coming around to the high Dex due to the initiative bonus it has.
 


Cleon

Adventurer
Hmmm, how about Str 22, Dex 15, Con 18, Int 2, Wis 13, Cha 9, just to be a little different? ;) I guess I'm coming around to the high Dex due to the initiative bonus it has.

Fine by me, Str 22, Dex 15, Con 18, Int 2, Wis 13, Cha 9 it is then.

Unless you give it Improved Init as a feat?

Improved Initiative isn't terribly useful overall, I'd prefer more directly combatworthy feats like Cleave, Combat Reflexes, Improved Critical and Power Attack.

Hmm, those seem a pretty appropriate selection.

Now what are we doing about its bite attack, it would do with a critical augmentation, as I said. My first idea was giving it the same stats as a Large Longsword - 2d6/18-20 or maybe a scythe's critical damage multiplier - 2d6/×4, but upon reflection I prefer something in the middle.

Bite 2d6/19-20 ×3?

Its strength gives it a +9 damage bonus and if we give it Improved Critical (bite) the threat range increases to 17-20.

Attack: Bite +15 melee (2d6+9/17-20×3)

That's pretty mean, but I think it's supposed to be.
 

freyar

Extradimensional Explorer
If we're already increasing the threat range with Augmented Critical, isn't Imp Crit kind of a waste of a feat? I mean, we can just change Augmented Crit. I view Imp Crit (and Imp Nat Attack, etc) as ways for DMs to customize monsters, not as good feats for "standard" monster design.
 

Cleon

Adventurer
If we're already increasing the threat range with Augmented Critical, isn't Imp Crit kind of a waste of a feat? I mean, we can just change Augmented Crit. I view Imp Crit (and Imp Nat Attack, etc) as ways for DMs to customize monsters, not as good feats for "standard" monster design.

Yes, I was thinking of giving it something other than Improved Critical if we decide on an augmented critical special attack, possibly Great Cleave (just because you rarely see it, probably because it's of limited utility) or, more practically, Improved Sunder.

Speaking of sundering, I'm thinking its metal teeth may give a limited ability to bypass hardness, but not as good as an adamantine weapon - say, ignoring hardness less than 10, so it can chomp through spear shafts like candy canes and chew through rock?
 


Cleon

Adventurer
Okay now, let's rough out some stats for this beauty:

Quickbiter
Large Magical Beast (Extraplanar?)
Hit Dice: 10d10+40 (95 hp)
Initiative: +2
Speed: 40 ft. (8 squares) ?
Armor Class: 18 (–1 size, +2 Dex, +7 natural), touch 11, flat-footed 16
Base Attack/Grapple: +10/+20
Attack: Bite +15 melee (2d6+9/19-20×3) ?
Full Attack: Bite +15 melee (2d6+9/19-20×3) ?
Space/Reach: 10 ft./10 ft.
Special Attacks: Augmented critical, penetrating bite, severing bite?
Special Qualities: All-Around Vision, darkvision 60 ft., damage resistance 10/magic?, immune to fear, low-light vision
Saves: Fort +11, Ref +9, Will +4
Abilities: Str 22, Dex 15, Con 18, Int 2, Wis 13, Cha 9
Skills: Jump, Hide, Listen, Spot ?
Feats: Cleave, Combat Reflexes, Improved Sunder, Power Attack ?
Environment: ?
Organization: ?
Challenge Rating: ?
Treasure: ?
Alignment: Usually neutral evil ?
Advancement: 11–17 HD (Large); 18–30 HD (Huge)? [just to be different]
Level Adjustment:

A strange creature built like an upright lizard; at the end of its tail is a cluster of inhuman eyes and where its head should be is a large mouth with numerous rows of sharp metal teeth.

A typical quickbiter stands 8 feet tall and is 14 feet long from nose to tail, it weighs about 700 pounds. ?

Combat
Quickbiters prefer to attack from ambush, leaping out to bite as many opponents as it can reach. They are bloodthirsty combatants, often fighting to the death. ?

All-Around Vision (Ex): Quickbiters can not be flanked. These creatures can turn around with startling speed, and the eyes on the end of its tail allow them to see in all directions simultaneously. ?

Augmented Critical (Ex): A quickbiter's bite attack threatens a critical on a roll of 19-20 and does triple damage if the critical is confirmed. ?

Penetrating Bite (Ex): The bite of a quickbiter can slice through soft metal or stone, ignoring hardness less than 10. ?

Severing Bite (Ex): ?

Skills
Racial bonus to Hide and Spot?
 
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Cleon

Adventurer
Given its limited intelligence, I'd go with always, rather than often, for alignment.

Hmm, I see your point.:hmm:

For some reason I was thinking it was Int 6 when I typed that, which made the notion of a variable alignment more plausible. Easy to modify it.

I'll split the difference and make it "usually neutral evil", there are a few low Intelligence (Int 2-3) monsters that are "usually neutral" (e.g. Frost Worm, Gray Render, Grick, Hydra, Rast in the SRD).
 

Shade

Monster Junkie
Lookin' good! The BAB is off, though (magical beasts have BAB equal to HD).

Added to Homebrews.

Here's the fenris wolf's "sever limb" mechanic...

Augmented Critical (Ex): The Fenris wolf's bite threatens a critical hit on a natural attack roll of 18–20, dealing triple damage on a successful critical hit. Additionally, the victim must succeed on a DC 76 Fortitude save or lose a hand or foot (Fenris wolf's choice) A victim who loses a foot falls prone and has its land speed reduced to 5 feet. A severed hand make it impossible for the subject to use objects or cast spells with somatic components. The save DC is Strength-based.

Here's a good candidate for those metal teeth and "penetrating bite"...

Adamantine Bite (Ex): A xaren's bite attack counts as adamantine for the purposes of overcoming damage reduction and hardness.
 

freyar

Extradimensional Explorer
I'm still not sure about ignoring hardness. I'm just not getting that from the original text. I think we can probably adapt the Fenris wolf critical, though.
 

Cleon

Adventurer
Lookin' good! The BAB is off, though (magical beasts have BAB equal to HD).

Yes I know, I copied and pasted from a 10HD Animal and forgot to change it. You'll notice that the melee +15 attack is correct for a magical beast with its stats.

Gah! The beastie I copied from was Huge and I forgot to change a couple of other things. Like the size adj in its AC, which should be -1 not -2, and the grapple check is too high.

I'll edit the post to correct it.

OK, I've dropped the size penalty to -1 and the natural armour to +7, that way it's still AC18.

Added to Homebrews.

Here's the fenris wolf's "sever limb" mechanic...

Augmented Critical (Ex): The Fenris wolf's bite threatens a critical hit on a natural attack roll of 18–20, dealing triple damage on a successful critical hit. Additionally, the victim must succeed on a DC 76 Fortitude save or lose a hand or foot (Fenris wolf's choice) A victim who loses a foot falls prone and has its land speed reduced to 5 feet. A severed hand make it impossible for the subject to use objects or cast spells with somatic components. The save DC is Strength-based.

The basic design's alright, but I'd apply a few changes:


  1. Make it a Supernatural power (since it's like a magical sword of sharpness)
  2. Make the limb selection random (1=left leg, 2=right leg, 3=left arm, 4=right arm)
  3. Maybe make it Charisma-based or Dexterity-based so it has a lower DC.
    If it's Str-based an advanced Quickbiter will be slicing limbs off left, right and centre. E.g. an 18HD Huge Quickbiter with Str 30, Dex 13, Cha 9 and Improved Critical (bite) would threaten a crit on 15-20 and have a DC 29 to avoid severing if the SA is Str-based. One with Dex-based Severing Bite would have DC20, Cha-based would be DC18.
Which do you prefer?

Oh, and is there any special reason you went for 18-20 threat instead of 19-20? The former may be what the Fenris Wolf uses, but the Quickbiter is a bit lower in the monster league!

Here's a good candidate for those metal teeth and "penetrating bite"...

Adamantine Bite (Ex): A xaren's bite attack counts as adamantine for the purposes of overcoming damage reduction and hardness.

That's the basic idea, I used something similar with the Rockdrill Snake over on my Lumbercritters thread. I was thinking something a bit less than piercing hardness up to 20 though.
 
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Shade

Monster Junkie
I'll edit the post to correct it.

I'll do likewise in Homebrews.

The basic design's alright, but I'd apply a few changes:


  1. Make it a Supernatural power (since it's like a magical sword of sharpness)
  2. Make the limb selection random (1=left leg, 2=right leg, 3=left arm, 4=right arm)
  3. Maybe make it Charisma-based or Dexterity-based so it has a lower DC.
    If it's Str-based an advanced Quickbiter will be slicing limbs off left, right and centre. E.g. an 18HD Huge Quickbiter with Str 30, Dex 13, Cha 9 and Improved Critical (bite) would threaten a crit on 15-20 and have a DC 29 to avoid severing if the SA is Str-based. One with Dex-based Severing Bite would have DC20, Cha-based would be DC18.

I can get on board with Supernatural and random, but it should stick to Strength-based. Sure, the save DC is high, but critical hits aren't too difficult to divert at mid-levels (fortification armor immediately leaps to mind).

Oh, and is there any special reason you went for 18-20 threat instead of 19-20? The former may be what the Fenris Wolf uses, but the Quickbiter is a bit lower in the monster league!

18-20/x3 is standard for augmented critical. :)

freyar said:
I'm still not sure about ignoring hardness. I'm just not getting that from the original text.

The "metal teeth" leaves room for such an ability. :)

That's the basic idea, I used something similar with the Rockdrill Snake over on my Lumbercritters thread. I was thinking something a bit less than piercing hardness up to 20 though.

Maybe 10?
 

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