Converting World of Greyhawk monsters

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The line about being more effective tacticians suggests that maybe they should have higher mental stats. Wis 12, maybe?

Should we give them two slams? Also, the line "great fist" singular gave me the mental image that horags have one atrophied arm.
 

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Int should be 7 from the original text, though I'd maybe even bump it to 8 due to the effective tacticians bit (were ogres smarter back then?). I'd support higher Wis, too.

It would be funny if they had an atrophied arm, but I think 2 slams fits the intent. ;)
 

In the 2e Monstrous Manual, hill giants are Low (5-7), while ogres are Low (8). So we can bump to 8, and bump Wis to 12.

Added to Homebrews using those stats.

Ogre is +5 natural armor, while hill giant is +9. Split the difference for 7 again.

Ogres have darkvision, but hill giants do not. Should horag?

Ogres are usually chaotic evil, while hill giants are often chaotic evil? Which for horag?

Ogres have Climb, Listen, Spot. Hill giants have the same, but add Jump.

Ogre Automatic Languages: Common, Giant. Bonus Languages: Dwarven, Orc, Goblin, Terran.
Hill Giant Automatic Languages: Giant. Bonus Languages: Common, Draconic, Elven, Goblin, Orc.
 

Sure, let's give them darkvision. Helps them with tactics a little, I guess.

Maybe Often CE, since they seem to do ok in other cultures now and then.

Climb 4, Jump 3, Listen 4, Spot 4 for ranks.

Auto: Common, Giant. Bonus: Dwarven, Orc, Goblin, Draconic. Not that they're really smart enough to get any, though.
 

Updated.

SIZE: Large (12')

Most horags weigh in at about 1,000 pounds

Adult ogres stand 9 to 10 feet tall and weigh 600 to 650 pounds. Their skin color ranges from dull yellow to dull brown. Their clothing consists of poorly cured furs and hides, which add to their naturally repellent odor.

Skin color among hill giants ranges from light tan to deep ruddy brown. Their hair is brown or black, with eyes the same color. Adults are about 10-1/2 feet tall and weigh about 1,100 pounds. Hill giants can live to be 200 years old.


I don't think they should be larger than hill giants, so how about splitting the difference once more and going with 10 feet tall and around 900 pounds?

Use the entir range of skin coloration of both species?

A horag either uses its great fist to inflict incredible crushing wounds (ldl2 damage) or uses ogrelike weapons such as huge swords or clubs (which inflict weapon damage +6 for Strength).

Both ogres and hill giants have greatclubs in their attack lines. Shall we use greatswords to differentiate a bit?
 


Updated.

Feats: 3
Ogre has Toughness, Weapon Focus (greatclub)
Hill giant has Cleave, Improved Bull Rush, Power Attack, Improved Sunder, Weapon Focus (greatclub)

CR 5 (smack dab in the middle of ogre and hill giant, like its HD)?

NO. APPEARING: 1 or 1-3
Most horags will be found with either ogres or hill giants-their immediate relatives. Those that live away from their blood kin tend to be loners, and prefer medium-sized open caves in hilly areas. These caves will often be partially blocked by loose rubble and large stones, as the horag will take pains to conceal and protect its lair. As there are so few of their kind, most horags end up mating with ogres or hill giants, the offspring being a somewhat odd-looking but essentially normal member of the other parent's race.

Hill Giant Organization: Solitary, gang (2–5), band (6–9 plus 35% noncombatants), hunting/raiding party (6–9 plus 2–4 dire wolves), or tribe (21–30 plus 35% noncombatants plus 12–30 dire wolves, 2–4 ogres, and 12–22 orcs)

Ogre Organization: Solitary, pair, gang (3–4), or band (5–8)

So...

Organization: Solitary, mated pair (horag and ogre or hill giant mate), gang (horag plus 3–4 ogres or 2-5 hill giants), band (horag plus 5–8 ogres or 6–9 hill giants plus 35%, hunting/raiding party (horag plus 6–9 hill giants plus 2–4 dire wolves), or tribe (horag plus 21–30 hill giants plus 35% noncombatants plus 12–30 dire wolves, 2–4 ogres, and 12–22 orcs)noncombatants)?
 

Power Attack, Imp Sunder, WF (greatsword)
CR 5 ok.
Organization is good, but you need to put noncombatants after 35% in the band. I'd also make it 1-2 horags in the band, 1-3 horags in the raiding party, and 2-4 in the tribe.
 


Greatswords strike me as a little difficult to manufacture for these guys, since they live in the same societies as ogres and hill giants. Big axes, maces or morningstars would sit better with me.
 

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