Horwath
Legend
most of those spells should either be removed of or reduced to that level that it helps with wilderness challenge and not simply remove the challenge.One of the bigger problem with ranger is that his main niche isn't really that prominent in modern adventures and that other classes have better and more efficient ways to deal with same problems. One of his main shticks is that ranger is wilderness survival expert. Yet, by tier 2, food/water/shelter aren't problem any more. Casters can overcome that with few spells. Goodberry, create food/water, tiny hut.
IMHO, looking at classes in vacuum is not best idea. We should look at them in party context and what is their unique contribution or what do they do better than any other class.
Sieges are simply impossible to have with starving out defenders if they have few 1st level clerics and/or rangers.
one cleric and one ranger can support 20 people comfortably or 40 if you ration supplies as you will do absolutely nothing during long siege but wait.
Goodberry should just heal 1HP and with recent buff to healing spells and the fact it costs an Action to heal for 1HP, rangers should create 20 berries as 1st level with +20 berries for each level of upcasting. No nutritional value OFC
create food and water should be a 6th level spell as it is completely "economy" breaking and similar spells should follow that.
plant growth is a good balanced spell as it double food production but over a year waiting for benefits.