Senior_WotC_Janitor
Explorer
No
I think making the different concepts be subclasses in different classes is a good idea. The concepts are too different from each other. It would be like the base class would have to be nonmagical, and only some of the subclasses are spellcasters. But then this amount of design space wouldnt be enough magic for certain high magic concepts. It needs to be different classes.Maybe it would be better to put the different ranger concepts into different subclasses. Scout as the rogue part, the 'Aragorn' ranger as a fighter subclass, maybe a pet subclass somewhere.
But I'd still want a primal half caster class. Maybe one with that primal magic emphasis built in as a core assumption alongside weapon wielding.
WoW Shaman is a perfect example of this, and maybe DnD needs a class inspired by this one.
More like the Multiclass archetypes from PF2.Relatedly, the theme and tropes of 'wilderness' work best as a 'prestige class' that any class can take for its subclass. There can be Fighter Rangers, Rogue Rangers, Druid Rangers, Wizard Rangers, and so on.
I've always felt that Robin Hood was at least a part of the Ranger archetype, especially the bowmanship.1 - Robin Hood is not the paragon of the Ranger. The Rangers of Dunedin and Aragorn are.
Bard became a full caster because the mythologically accurate bard is a reallife cultural heritage, and is highly magical. For example, Merlin is a bard (not a wizard). The slot 9 Shapechange spell is a Celtic bard spell, borrowed from a tradition about dueling magic.Well the Bard didn't start as a full caster.
Bard and Warlock became full casters because WOTC and 3PPs suck at balancing not full casters.
I agree with you here.But I'll say it again The ranger exists and is a half caster because you need distinct rules for many rangery things.
You cannot heal with the Medicine skill.
You cannot charm an animal with Animal handling skill.
You cannot cover yourself with natural armor of bark or stones with Nature skill.
You cannot make special tracking tools with Survival skill.
Animal handling, Medicine, Nature and Survival are traditionally Ranger skills along with Stealth.
But we all agree for the most part at most tables...
Animal Handling, Medicine, Nature and Survival don't "do anything".
The ranger class exist to introduce those prepackaged effects associated with wilderness survival and hunting along with high skill rolls in order to add them to the game.
The major issue with 5E is that for the most part WOTC and most 3PPs forgot ranger is a skills class and rangers either had exclusive access to some skill uses or had spells that removed limitations/restrictions on defined skill uses.
I always thought Jack the giant slayer was at least part of the inspiration for the 1e ranger given that they had that damage bonus that let them deal to giants.I've always felt that Robin Hood was at least a part of the Ranger archetype, especially the bowmanship.
I always thought Jack the giant slayer was at least part of the inspiration for the 1e ranger given that they had that damage bonus that let them deal to giants.
I have this image of rangers being archers but I don't think bows were actually a major part of the base ranger until 3.5 when the class changed to allow either 2 weapon fighting or various ranged feats as their bonus feats. Dexterity wasn't even a requirement for the class which would make them better archers in earlier editions. I feel like we think of Robin Hood as a ranger and he was good with a bow so we, almost collectively, assumed that bows were a major part of a ranger.
i'm not sure bows are derived specifically from robin hood as such, i mean, they're a tree in the forest of the concept of the forest of the hunter-tracker identity, no pun intended, hunters have used bows and similar ranged weapons all throughout history, they offer the advantage and stealth of distance letting them attack their prey with less chance of alerting them that they're there.I always thought Jack the giant slayer was at least part of the inspiration for the 1e ranger given that they had that damage bonus that let them deal to giants.
I have this image of rangers being archers but I don't think bows were actually a major part of the base ranger until 3.5 when the class changed to allow either 2 weapon fighting or various ranged feats as their bonus feats. Dexterity wasn't even a requirement for the class which would make them better archers in earlier editions. I feel like we think of Robin Hood as a ranger and he was good with a bow so we, almost collectively, assumed that bows were a major part of a ranger.
with losing the universal subclass levels, we lost opportunity to get universal pet class for any class that wants a pet/companion/dragon/mountseparately, while the ranger is a viable class concept i have to disagree with people that it's THE dedicated pet class, the pet class needs to be it's own thing to fully develop it's legs and to branch out into the various different concepts it encompasses,