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Cooperative Dungeon IV: Update

Trainz said:
Room 19 is now available.

Jester47, I apologise for knocking it out from you. If it's still available when you see this, you can re-reserve it again.

Absolutely no problem. Too much going on elsewhere. Glad you passed it on.

Aaron.
 

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Thanks everyone for there work. There are some rooms still needing editing but that is not to big a concern. There always are.

This should be an interesting place full of flavor. Thanks again

later
 



Ferret said:
Has anyone seen my revised room?
Yup, looks good. Just a few more nitpicks and then I'll shut up (promised! ;) ):

- I would make the line "His sarcophagus behind the sarcophagus" read "In sarcophagus behind sarcophagus". Makes it a little more ambiguous, because at first sight it could refer to the fact that mummies were often buried inside a series of progressively larger sarcophagi, one inside the other. "His sarcophagus behind the sarcophagus" might be a bit too much of a direct hint.

- I'm still not entirely clear who would have left the scribbles in the margin and the "things do not bode well for the Pharaoh" line. The doppelganger doesn't know what happened to the Pharaoh, right? Actually, I don't know anyone who would have that information.
 

A few more mapping requests for Trainz:

Could you please add a statue on the map, in the corner in front of the door to #15, facing the long corridor. Also, #20 should have a shrine (altar icon would work) in the middle, let's say on the boundary between the square marked "20" and the one below that (hope that's possible using ID). You may also want to add some various furniture along the north and south walls of that room. Or just use the "rubble" icon, since that's what it'll be if there's a decent fight in there... the furniture is very brittle.
 

Done the adjustments to the map. You will note that it lost a bit of quality, but don't worry, the map included in the final product will have a MUCH better resolution.
 


Trainz said:
Done the adjustments to the map. You will note that it lost a bit of quality, but don't worry, the map included in the final product will have a MUCH better resolution.
Any chance the shrine in #20 could be oriented lengthwise? I.e. with the long side lined up with the long side of the room (as in the picture), but still right in front of the door, straddling the border between two squares? Not sure Interactive Dungeon will let you do that unless you use a door icon or somesuch. (Actually, the shrine doesn't take up a full square, and could act as a low wall in combat, so that's kinda appropriate.) Or perhaps we can just create a new 2x1 icon which is simply the small altar shifted over to lie on the border between two squares?

If all of this is too much hassle, let me know and I can always change the room description. But I would really prefer Yinepu (who's sitting on top of the shrine) to be in the middle of the room and facing the adventurers when they come in.
 

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