Core, and Epic magic items

IcyCool said:
Correct. There is, however, a note that DM's should carefully evaluate any new (by new I mean not in the DMG) magic items before allowing them into the campaign. This is because the DM has the final say on what makes it into the game, not the player.
Can't say that enough times. :heh: Although allowed be weary of what you allow.


IcyCool said:
While this is certainly true in some cases, I'd still argue that an item of continual true striking is broken, no matter how many people have one. :D
What about the Bow of True Strike in Sword and Fist? Once a round if my memory holds correctly. Still Broken out of curiosity?

RD
 

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RuminDange said:
Can't say that enough times. :heh: Although allowed be weary of what you allow.



What about the Bow of True Strike in Sword and Fist? Once a round if my memory holds correctly. Still Broken out of curiosity?

RD
The bow was overpowered by a lot, but at least it cost an action to do it.
 

RuminDange said:
What about the Bow of True Strike in Sword and Fist? Once a round if my memory holds correctly. Still Broken out of curiosity?

IMO yes, but only because of the price. IIRC, a 2nd or 3rd level character (following the wealth guidelines) could afford one. After said character gets multiple attacks, the Bow loses some of it's luster, but for as cheap as it was, it was still worth buying at high levels. In fact, it was pretty much a no-brainer.
 

RuminDange said:
That ones suggests a 5,000gp + 5,000gp per prerequisite the feat has to determine the price.
*Way* off of RAW now, but: I dislike magic items that replace feats or cheapen ranks spent on a skill. How the PC spends his feats and skills should matter.

~5,000 - 10,000gp seems way too cheap for a feat-equivalent. YMMV, etc.
 

IcyCool said:
IMO yes, but only because of the price. IIRC, a 2nd or 3rd level character (following the wealth guidelines) could afford one. After said character gets multiple attacks, the Bow loses some of it's luster, but for as cheap as it was, it was still worth buying at high levels. In fact, it was pretty much a no-brainer.

Rystil Arden said:
The bow was overpowered by a lot, but at least it cost an action to do it.

I guess my opinion about what is overpowered or a no-brained item is little different. I don't see the bow of true strike as either. One it takes a standard action to activate the true strike, then you only get it for one shot the next round. That is one round of doing nothing to the opponent, and another round of basically saying I hit you for 1d8 damage as the bow wasn’t even a strength bow if I remember correctly. Doesn't seem that that bad. At lower levels before multiple attacks, it is great for a guarantee hit once every other round, but the opponents will probably close and trash you before you can do any major damage. It is more a waste after base attack +5 unless you always what the two round delay of I hit you for 1d8 damage. :\

To each their own I guess as everyone's sense of what is and isn't overpowered, no-brainer, weak or what have you is different.

Now I would see a command word slotted item of cure light wounds as suggested by Nail as being overpowered and a no-brainer, but then again too bad they didn’t include the old ring of shocking grasp for the reverse unlimited 1d8+3 damage per round. :lol:

RD
 

Nail said:
*Way* off of RAW now, but: I dislike magic items that replace feats or cheapen ranks spent on a skill. How the PC spends his feats and skills should matter.

~5,000 - 10,000gp seems way too cheap for a feat-equivalent. YMMV, etc.

This I tend to agree with as giving feats and massive skill ranks tends to lessen the choices the character makes.

Actually the range given in Arms & Equipment Guide was 5,000 to 30,000 for feats. It is not Core rules, but it is WOTC supplement. To use or not is choice as is everything.

RD
 

RuminDange said:
It is more a waste after base attack +5 unless you always what the two round delay of I hit you for 1d8 damage. :\

Think of it as an almost guaranteed hit every other round. For 1d8+1 damage (it was a +1 weapon, wasn't it?). Not always useful once you hit +6 BAB, but as cheap as it is, it's great for those high AC foes.

And if you could make a regular bow with this ability, why couldn't you make a composite longbow with it?

RuminDange said:
Now I would see a command word slotted item of cure light wounds as suggested by Nail as being overpowered and a no-brainer, but then again too bad they didn’t include the old ring of shocking grasp for the reverse unlimited 1d8+3 damage per round. :lol:

The cure light wounds item Nail mentioned is broken IMO, but so is getting +20 to every attack from a continual True Strike item.
 

*Way* off of RAW now, but: I dislike magic items that replace feats or cheapen ranks spent on a skill. How the PC spends his feats and skills should matter.
Me too. I also hate Ring of Evasion with an even stronger passion. Feats and skill start making me angry, but giving out class abilities is way across the line.
 

IcyCool said:
Think of it as an almost guaranteed hit every other round. For 1d8+1 damage (it was a +1 weapon, wasn't it?). Not always useful once you hit +6 BAB, but as cheap as it is, it's great for those high AC foes.

It was a +1, but does the plus of a bow add to damage in 3.5E? I can never remember and never adopted that change at all, but I thought it bow's plus to hit and arrow's plus to damage, if so, the magical bonus from the bow wouldn't cause damage.

IcyCool said:
And if you could make a regular bow with this ability, why couldn't you make a composite longbow with it?

However, just looking Sword and Fist, I noticed the bow is a +1 Mighty Composite Longbow (+1 Str). So the damage would be 1d8+1 every two rounds. Looks like a slight memory failure after all. :heh:

IcyCool said:
The cure light wounds item Nail mentioned is broken IMO, but so is getting +20 to every attack from a continual True Strike item.

True, overpowered this I agree. Broken however is questionable. While looking in Sword and Fist I noticed the missing Ring of Shocking Grasp from older editions, only now it is called Ring of Shocking Blows. Does the same thing in reverse, 1d8+3 Damage every round on command for one attack My way of thinking is “if you can do damage every round from a magical item based on first level spell why then not have an item based on another first level spell that heals a like amount? “ Granted it comes from a supplement that can be used or not used, but again that is a choice as with everything. :D
As far a continual True Strike item, very overpowered, but for some reason I keep thinking I've seen something like that published somewhere.

RD
 
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“if you can do damage every round from a magical item based on first level spell why then not have an item based on another first level spell that heals a like amount?

Because you can also whomp people with a stick every round and do damage. Doing damage is easy, but healing it is not. Even 1 HP of healing at will changes the entire nature of the game, as the party no longer needs to rest between fights for HP recovery when the cleric runs out of spells.
 

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