Core, and Epic magic items

apesamongus said:
CR doesn't take into account in any way that you're spending money on CLW wands.
Sure it does!

The CR system is based on spending resources. Spending gp on charges from a wand? A resource! 15gp per charge (x Spl Lvl x CL).

...but a "Ring of Infinite CLW" has a much different (and cheaper!!!) resource cost.
 

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Majoru Oakheart said:
This is why, in my game, I generally tell people no immediately if they ask to make a new magic item. They are too hard to balance, .....
....and this is exactly why I'm happy there are magic item creation rules in the DMG. They provide a useful framework, and they helpfully nudge DMs like yourself in the right direction.
 

Rystil Arden said:
... That's why I have a bunch of house rules :)
(We are soooooo far Off-topic here, but.....)
I used to have a large number of house rules....fixing things so they "made sense", etc. I've learned that in many (if not most) cases, the house rules made things:
  • More complicated,
  • Slower to play, and
  • More arguement-prone.
As this is a game (rather than a way of life :) ), I thought these results were counter-productive.
 

Nail said:
(We are soooooo far Off-topic here, but.....)
I used to have a large number of house rules....fixing things so they "made sense", etc. I've learned that in many (if not most) cases, the house rules made things:
  • More complicated,
  • Slower to play, and
  • More arguement-prone.
As this is a game (rather than a way of life :) ), I thought these results were counter-productive.
Hmm...I don't find any of those results from my house-rules. I guess its because my players in my main tabletop group agree with all of them and I don't find things complicated that some others do.
 


Nail said:
(We are soooooo far Off-topic here, but.....)
That's what make it sooooo much fun! :lol: Who likes to stay on topic all the time?

Nail said:
I used to have a large number of house rules....fixing things so they "made sense", etc. I've learned that in many (if not most) cases, the house rules made things:
  • More complicated,
  • Slower to play, and
  • More arguement-prone.
As this is a game (rather than a way of life :) ), I thought these results were counter-productive.

I agree with both you on this one. I have a lot of house rules to help make things better or make more sense, but I too have noticed the impact at times as Nail with them. Sometimes everything goes just fine, other times the problems Nail mentions. I think mostly in my experience it boils down to the players not remembering the house rule even if they did agree with it due to real world interference and time between play (even though we play pretty much weekly) plus the lack of desire to commit the rules to memory for a few of them. :D


RD
 

Nail said:
....and this is exactly why I'm happy there are magic item creation rules in the DMG. They provide a useful framework, and they helpfully nudge DMs like yourself in the right direction.

And if they wouldn't nudge the DM in the right direction at least it could help nudge the player to the door. I for one, if and and when (rare as it may be) that I get to play I like playing spellcasters and would be looking at making items for myself at least. Removing those rules or saying "no" would result in a "see ya" from me.

RD
 

Sil, if your DM lets the players decide whether or not to include something, then that's his ruling. But, you asked for an answer based on th Core rules so that's what you're getting so can you please stop saying you'd kick your DM out of your house if he doesn,t let you make whatever overpowered item pleases you, because it's getting annoying!
 

dedicated said:
…you asked for an answer based on th(sic) Core rules so that's what you're getting so can you please stop saying you'd kick your DM out of your house if he doesn,t(sic) let you make whatever overpowered item pleases you, because it's getting annoying!
Oh, and here I was thinking all this "But I would not allow that in my game" was getting annoying. Which has NOTHING at ALL to do with my original post.

Not that I am complaining. I am really enjoying the discussion tangents from my original post. But I just cannot see how someone else should tell me what I should not post in addressing tangents to my original post. Can you explain that to me? Use very small words and speak slowly, because, apparently, I am not too bright.

Oh and could you show me where I said “you'd kick your DM out of your house if he doesn,t(sic) let you make whatever overpowered item pleases you”? I can’t seem to find that. And again, apparently I am not too bright, so maybe put the quote in big letters, so I can read it good.
 
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0riginally posted by sil
originally posted by Sil This is because the DM has the final say on what makes it into the game, not the player.

I just cant get my head around this idea. I must have just been lucky, but such an idea has never been expresed by any DM I have played with. Oh, and the final say lies with the player, because, again, you can take your books and go home.

I never said you weren't bright I just said you say stuff about kicking people out of your house

I was asking you to stop, but you don't have to do anything I ask if you don't want to.

You're right, those are annoying, but most people won't stop anyway...
 
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