And I'll throw this out there yet again: Barbarian should be a race; a sub-race of Human, not a class.
Lan-"and what in the nine hells is Vampire doing on that list?"-efan
		
		
	 
Absolutely agree and how I've always handled them in my game world, "Barbarian" is a race (certain human tribes) 
and class. But I understand very few other people like having that limitation...so I'm including it in the list. 
Also want to make the assertion that all of that "Controller, leader, defender, striker" nonsense can be left out/alone/behind/doesn't need to find its way into "5e".
As for the rest, feel like I just did this in the Legacy Discussion board...oh, that's cuz I did! 
Here it is:
Cleric (Divine caster -Cleric spell list, "deity's domain" powers, any armor and limited weapons)
--
Druid ("Natural" caster -Druid spell list, "natural world" powers, soft armor, limited weapons)
--
Shaman ("Primal" caster -Shaman spell list spells duplicate  Divine and Arcane effects, "spirit world" powers, soft armor, limited  weapons)
 
 
Fighter (any armor, any weapons, weapon mastery/specialization, combat-based abilities/powers)
--
Barbarian ("Primal" flavored marital class, light armor, any weapons,  Primal-based abilities/powers +outdoor/tracking/survival skills)
--
Paladin (Divine flavored martial class, any armor, any weapons, Divine-based "Paladinic" abilities/powers, 
no spell-use!)
--
Ranger (Nature flavored martial class, any armor, any weapons,  bow specialization, Nature-based abilities/powers  +outdoor/tracking/survival skills, 
no spell use!)
 
 
Mage (Arcane spell caster -Mage Spell List, no armor, limited weapons)
--
Specialist Mage (Arcane caster with increased spell ability in Specialty School, Speciality-based powers, no armor, limited weapons)
--
Thaumaturge (Divine-flavored Mage, "dual casting"-access to  Divine/Cleric and Arcane/Mage spell effects, "ceremonial magic" ritual casting/specialist,  no armor, limited weapons)
 
 
Rogue (light armor, any weapon,"Thieves' Abilities"/skills)
--
Bard (Nature-flavored Rogue, light armor, any weapon, certain  Thieves' Abilities, Bard abilities/powers, "Nature"-based spell caster -Bardic  Spell List combining certain Divine, Druid/Natural and Illusion spell  effects)
--
Monk (Divine-flavored Rogue, no armor, limited weapons, unarmed  combat specialist, certain Thieves' Abilities, Monk abilities/powers)
Multi-classing exists between the Base 4 only....and may only combine 2 classes. No more "Barbarian/wizard/bard/druid/etc..."..."Fighter-Cleric, Fighter-Mage, Fighter-Thief, Cleric-Mage, Cleric-Thief, Mage-Thief" only...and bring back racial limitations to what classes are available...No level limits. But racial class restrictions.
--SD