Level Up (A5E) "Core Group" of Esper variants

Selganor

Adventurer
I forced myself to put together an idea for a group of Espers for an adventure that I intend to run on saturday.

Setup would be the start of "Memories of Holdenshire" with the group waking up with memory loss in the deepest part of a now cleared "dungeon". But unlike in MoH the group gets some special powers "awakened" in their minds making them Espers.

I'll probably base them on another "classic" group I did for another intro game (Elf Fighter, Dwarf Cleric, Human Wizard, Halfling Rogue)

Those could probably translate to:
Elf Mind Hammer
Dwarf Chirurgeon
Halfling Medium
Human Thymokineticist

While I'm still pondering how to translate the memory loss and discovery of their powers (I really liked the way "Sandman - Map of Halal" dealt with characters without memories of their former selves) I'll compile the main choices for those characters here.

Starting from the top:

Andran (Artisan Elf Far Wanderer) Mindhammer
S:16 D:8 C:14 I:14 W:10 Ch:12
Features: Prescient Vision
Skills: Acrobatics, Athletics, Culture, History, Insight, Perception, Survival
Tools: Smith's tools Caligrapher's Supplies
Mind Strike: Thymokinetic (Fire), Ballistic, Thymokinetic (Cold)
Power: Body Manipulation

Eida (Hill Dwarf Trader) Chirurgeon
S:14 D:10 C:12 I:8 W:16 Ch:14
Features: Creator's Blessing (Brewer's Supplies), Dwarven Toughness
Skills: Animal Handling, Culture, Deception, Insight, Investigation, Stealth
Languages: Elvish, Halfling
Tools: Dog Sled, Brewer's Supplies
Friendship Cantrip
Mind Strike: Telepathic
Powers: Empathic Interference, Chirurgery

Summer (Tunnel Halfling Guard) Medium
S:14 D:16 C:14 I:12 W:8 Ch:10
Features: Burrowing Claws
Skills: Athletics, Intimidation, Investigation, Nature, Perception, Stealth
Languages: Halfling, Dwarven
Mind Strike: Telekinetic
Powers: Body Manipulation, Astral Projection

Nettle (Wood Elf Human Charlatan) Thymokineticist
S:8 D:14 C:12 I:16 W:8 Ch:14
Features: Ingenious Focus (Herbalism Kit, Forgery Kit)
Skills: Arcana, Deception, Nature, Sleight of Hand
Tools: Disguise Kit, Herbalism Kit, Forgery Kit
Languages: Elvish
Animal Friendship 1/long rest
Mind Strike: Thymokinetic (Fire)
Powers: Telepathy, Energy Manipulation

Next: Creating "Spell Cards" for the Psionic Powers (and Mind Strikes) as well as the Augments. Due to time constraints (the game is on saturday) I will start with only the stuff these characters are able to use but will probably put the rest together "later".
 
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