Rystil Arden said:
If the bulk of your damage output is 7 damage at level 16, you are worthless to your team.
See below.
The Weapon of Speed could be adding equivalent attacks for the other guy.
Except without an additional +2d6 on top of whatever he is getting, so they really aren't equivalent, are they?
I did forget the hydra thing, but the hydra would still have to have Spring Attack or else suffer a full attack when it first closes.
I'm sure it will have plenty of time to express remorse over that fact as it begins to regenerate damage.
Yep, an idiot who memorised Quickened Slow--I cannot think of a worse use of a level 7 spell slot and a Swift action. As for slowing golems, those are pathetic at level 16--the GM would have had to specifically created advanced versions of those golems (possibly just to prove the point that you can be Slowed?), and don't forget--golems are immune to Precise Strike.
Golems are rarely encountered alone, except for in abandoned tombs.
Potions of Restoration? Huh?
Potions of Lesser Restoration.
If you ambushed an enemy at that distance at level 16, something is probably very weird.
.... What, exactly, would be weird about that situation? No one ambushes past level 15 or something?
It is also all of one attack on round 1 with 7 extra damage that won't ramify into better damage any time else--if you really wanted to do extra damage on the surprise attack, you'd be a Rogue.
Damage is still damage.
When you said X/Adamantine, I assume you meant X was large. For an adamantine armour wearer or a Warforged, the X is small enough that the TWF Fighter will still be doing more damage.
Unless the amount drops you below that 14 hit point or whatever threshold.
Versus Stoneskin, you lose nothing if you delay to let your friendly caster Greater Dispel it.
I fail to see how standing around with your thumb up your bum is "losing nothing." And a duelist, at least, could employ elaborate parry.
And if your caster is known for not doing this, you should have some adamantine weapons on hand anyway: Particularly, if the +2d6 is really 'the majority of your damage', the Precise Striker isn't going to cut through the DR 10/adamantine much anyway, and the TWFer will discharge Stoneskin faster.
I meant majority as in "the greater part," not in the sense of 51%. +2d6 is likely to be greater than your Str bonus to damage, and certainly is greater than any non-epic enhancement bonus.
I can continue to throw more mitgating circumstances at you all day, many of them quite common. For instance, what if someone causes you to have a penalty to attack? That can radically change the balance between TWF and higher damage attacks. Haste and weapons of speed favor the character with stronger individual attacks. DRs other than adamatine, for instance, the uniquitious DR 10/good. If you want to use an oil or scroll to enhance a weapon, a TWF needs twice as many, plus two rounds to apply them. If a TWF is drained or damaged below Dex 15, he loses the benefit of his TWF feet. The secondary weapon is likely a light weapon, which can be disarmed; if not, the TWF fighter suffers higher penalties. The TWF does not gain the benefits of Feats to both weapons such as Weapon Focus and the like, unless he wields two light weapons. A ring of minor spell storing with true strike can be used to grant the duelist an all but guaranteed hit at +2d6 higher; a TWF gains the bonus only to the first attack. A duelist gains his precise strike damage even on a charge. Or on an attack of opportunity.
That was what I meant by "etc."
I don't know about the games of every other person on the planet. I do know that in my games, PCs make at least as many standard attacks as full attacks.