Core Three Only?

Grimstaff

Explorer
My current campaign is using the Core 3 Rulebooks only. After a few years allowing any book someone happened to pick up see table time (along with the eventual brokeness) we decided to pare it down to the basics. So far we're chugging along fine, though the temptation has come up once or twice.

Has anyone else tried this austere but low-complexity approach to their game?
 

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I nearly did this, but then allowed each player to add one book for their character's access. For feats, prestige class or spells. I thought it would allow for some extra flavor for the characters. Some of the npc's had access to their books too:). It was 50% so I didn't need to be familiar with all the books and it also let me not worry about feats and abilities that weren't balanced with each other.

Some of the players ended up hating it feeling it was unfair that they weren't playing a cleric with the spell compendium though. Of course no one wanted to play a cleric either, so their whinnieness was taken at face value.

I was thinking of letting characters choose from a second book after 10th level, but the campaign didn't last that long.
 


Only core would be pretty boring, in my opinion. Workable, and you could have a good game with it, of course, but limiting the game that much would not suit me.

That said, where to draw the line is always the hard part, and different clases get different powers based on what else is allowed. For a druid or cleric, allI need is the PHB, and if I get Spell compendium, I am good to go.

Spell compendium is also good for arcane casters, though not to the same degree.

Allowing each player to choose a single complete or races book sounds good and helps widen the game, but then you end up having nearly all the stuff in play(in your campaign), even if only one character is accessing it, especially if they can do the base classes from those books. Anbd if you allow one player to take stuff form a powerful book like Book of Nine Swords or such, there are more apparent power differences.

Making a list of what to allow and not allow is getting harder and harder as more and more stuff comes out, and players naturally want to play with the new stuff (especially as much of it is better than the core PHB stuff.) Not necessarily more powerful, but more filled with options. If I had to fill the fighter role, I would take the D\uskblade over the fighter any day, not becasue of sheer power, but becasue the Duskblade has tons more options of that to do every round of a typical game.
 

Personally, I like the simplicity of the Core books. It's like that particular subset of Italian cooking that only uses a specific set of ingredients and has very strict rules on how they're to be combined. Working within limited parameters makes you be more creative with what you have. But, its not something I'd insist upon because people should be able to play what they want. If I were going to run a campaign starting at 1st level, Core Only would be a good way for characters to begin, with other material being added in as we went along.

But then, my group sticks pretty close to core by nature, and I haven't really noticed any problems with the supplementary material we do use.
 

Core only isn't -that- limiting. And it does keep down on rules glut and the idea of TOO MANY options.

But...I think I prefer the approach of core + 1 book. Or core + 1 book every 5 levels.
 


In our campaign, we allow pretty much allow any book. So far nothing is broken. Although we did alter odd classes that suffered from poor writing and editing (like invisible blade and its wacky feat pre reqs).

we have been playing for about 4 years, with a total of 9 or so different players (not at the same time), one campaign in ohio and the other in west LA. So yeah, I have yet to see this thing called “broken” in the sense it ruined a game or campain, but I have also yet to see someone actively trying to break it. Maybe we are just lucky.
 

I've been doing this for years, with only a handful of exceptions. We only play once a week, and even after 4+ years we haven't seen all of the combinations that are possible with core rules only. It works well for me as the DM because I don't have the time or money to keep up with everything published by WOTC. The few times that someone has felt strongly about adding something non-core we've managed to work it out. Works for us.
 

I normally like to allow as much variety as possible, but lately I've thought of doing a campaign using just Core + Setting (Eberron in this case) + a few options from other sources (for example the Character Options from PHBII, Armored Mage from Complete Mage so one can have a viable fighter/mage character) in order to allow characters that aren't quite possible using just core (the aforementioned fighter/mage, for example)
 

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