B2 Super Battle Droids
B2 super battle droids are advanced battle droids used by the Confederacy of Independent Systems during the Clone Wars. These droids were larger, stronger and better armed and armoured over the older B1s, and like the Gen2 versions of the B1s, they did not require a command system to control them, only to give them their initial orders, then their onboard processors would carry out the orders until finished, or if interrupted they could defend themselves until contact was re-established. Although the B2s had independent processors to allow them to function on their own, they were quite simple, not able to formulate complex strategies, relying on living commanders or tactical droids, otherwise they would use straight forward simple tactics of move shoot until target is destroyed and moving forward to next target, and can prioritize closest targets or those attacking them directly, or a person or object they are told to defend. They had a similar, although slightly larger head to the B1s, but it is almost buried in the 'neck' armour, with limited movement, thus the B2 has simple sensors to give it a larger field of vision. The best is barreled shaped with its armour, while the lower torso is slightly more angled for deflection and movement.
B2s have improved actuators for increased strength, with heavier armour and armed with a dual blaster on one wrist, making them dangerous in both melee and ranged combat.
While originally used by the Trade Federation and the Separatist Droid Army in large groups as these droids were best used enmass due to their limited intelligence, and quite outdated. In Coreline these droids make for decent security or combat units, especially if one has lots of credits to spend on replacements.
B2-Series Super Battle Droid (PL6)
Size: Med (7.1 ft)
Hit Points: 3d10+10; 35 hp
Init: -1 (-3 Gen 1 only)
Speed: 25 ft
Defense: 15 (+5 armour)
Attack: +1 ranged Dual Wrist Blaster 5d10, or +4 melee 1d4+2 lethal
FS/Reach: 5 ft/5 ft
Saves: Fort + 0, Reflex +0 , Will -1
Abilities: Str 14, Dex 10, Con , Int 8, Wis 8, Cha 6
Skills: Listen +2, Spot +2, Search +1
Feats: Personal Firearms Proficiency
Locomotion: legs (pair)
Manipulators: 2 hands
Superstructure: Light Alumisteel
Sensors: Class I
Skill Software: Listen +2, Spot +2, Search +2
Feat Software: Personal Firearms Proficiency
Accessories: feat progit (personal firearms proficiency), AV transmitter, vocalizer, skill progit x3 (+2), dual wrist blaster, integrated alumisteel armour
B2 Battle droids are used in large squads or to supplement B1 groups with heavier firepower, generally all blasting at once, or staggered, depending on if they can all see a target, with many attacking the same target. To simplify combat, treat groups of 5 as single targets, adding total HP together, attacks rolls as if a battery (total +4), damage as fire-linked (7d10), Defense treated as 16 (a little harder to hit as they are moving and spaced out). For every 55 points of damage to the group, reduce attack by 1, reduce damage for blaster and melee by 1 die after 70 points of damage. Larger groups can be created, combining groups of 5 counting as a single entity linking 5 groups together.
Dual Wrist Blaster
This built in weapon on the right hand of the droid is a cut down version of two E-5 used by the B1s, with a shorter barrel for reduced range, but fire-linked for greater damage. Tied to the droid's power systems for unlimited ammunition. Deals 5d10 fire damage, range increment 40 ft, S/A, -1 to attack rolls.
These droids are programmed to be leaders of a group of droids. Make the following changes, with skills replacing the original as below:
+1 to attack;
Skills: Listen +3, Search +3, Spot +2, Knowledge Tactics +2;
*Coordinate Talent the B2 Command unit uses is slightly modified from the normal talent D20 Modern page 31. The B2 Command unit has an effective Cha of 10 (+0 to rolls) for purposes for rolls, DC 10 +1/25 droids to coordinate, with range of 100 ft, able to coordinate up to 100 droids of B1 or B2-Series, lasting for a total of 1d4+1 rounds.
B2-B Super Battle Droid
A minor upgrade to the B2 super battle droid that mounts two dual wrist blaster, able to fire both at the same target, or different ones, with an armour cover over the blasters to prevent them from getting damaged.
Make the following changes to the B2 to make a B2-B:
Increase Hit Points to 40;
Add second Dual Wrist Blaster (firing both at same target as a battery adds +1 to attack roll, or fire-linked to deal 8d10 damage);
Add special attack Mow Down;
Add special quality Relentless Barrage;
As a full round action, the B2-B can fire both dual wrist blasters as it stretches its arms outward, making a full-automatic fire attack that covers a 5 foot deep, 50 foot wide area, Reflex save DC 15 for half damage.
If an allied droid or ally within 30 feet of the B2-B is attacked and damaged by an enemy within 50 feet of the B2-B and it is aware of the attacker, the B2-B has a 25% chance to gain a free attack to attack that attacker with one of its dual wrist blasters at -4 to attack roll. The B2-B can only make 3 such free reaction attacks in a round.
B2-HA Series Super Battle Droid
The B2-HA are similar to the B2 except that the arm equipped with the dual blasters is replaced with either a laser cannon or a rocket launcher, and has heat dissipating vanes on its back, as well as an additional sensors and improved targeting systems.
Make the following changes to the B2 or B2-B to make a B2-HA Series:
Increase Int and Wis to 10;
Adjust Int & Wis based skills by +1;
Increase base attack bonus with ranged weapons by +1;
Add laser cannon OR rocket launcher;
The B2-HA can be fitted with a laser cannon on one arm, while slow to fire, it is a potent anti-armour weapon.
Damage: 6d8, ignores 5 points of hardness
Damage Type: Fire
Range Increment: 70 ft.
Rate of Fire: Single
Magazine: 10 shots, regenerates 1 shot every 4 rounds.
Alternatively the B2-HA can be armed with a rocket launcher, has limited ammunition capacity, but greater range and area effect. Several missiles are carried inside the arm and the droid's armoured body. An external magazine can be mounted on the droid's back with an additional 20 rockets, but slows the droid's movement by reducing speed by 5 feet to only 20 ft.
Damage: 5d6 10 foot radius, Reflex DC 15 for half
Damage Type: Fire
Range Increment: 200 ft.
Rate of Fire: S
Magazine: 10 internal
B2 Grapple Droid
These droids were designed by the Separatists and overseen by General Grievous for the attack on Coruscant, optimized for hand-to-hand combat, boasting increased strength and each arm was fitted with heavy grapple claws that were electrified, similar to the electro-staffs, to make them resistant to light sabers, making these droids the primary anti-jedi units, although not many were produced. However due to the design of the grapple claws, these droids could not hold blasters, nor where they equipped with wrist blasters. These droids will use one claw defensively to deflect light sabers while the other claw is used to attack.
Make the following changes to the B2 or B2-B to make a B2 Grapple Droid:
Increase Str to 18;
Increase melee attack rolls to +7 (counting in new Str);
Increased Grapple bonus to +10 for one grapple claw, +14 if using both grapple claws;
Add 2 grapple claws (one each arm);
These two prong pincer large claws are excellent for grabbing targets, and can be electrofied similar to electro-staffs, allowing them to resist light sabers. The claws can be used to impale, grab or cut a target, and can punch through armour.
Damage: 2d6+1d6, ignore 5 points of hardness/DR / 2d8+1d6
Critical: X2 /x3
Damage Type: Piercing + electricity / Slashing + electricity
Range Increment: Melee
Weight: 15 lbs added to droid.
Purchase DC: 23.
Restriction: Res (+2).
Grants +4 each claw to grapple checks, suffers -2 to all checks requiring manual dexterity or use of handheld weapons. While grappling and successfully maintains their grip, automatically deals slashing damage to the target. Can be used to protect against melee strikes such as a small shield, granting +4 to Defense against melee strikes, but can't be used to attack with in the same round. Lightsabers deal half damage while electrified, and can't ignore any damage reduction/hardness.
B2-RP Battle Droid
This modified B2-B droid is fitted with a jetpack, giving it flight capability in both atmosphere and space. They are used in boarding ships or stations, launched from a carrier ship and allowed to board the target, or used in areas with rough terrain where land mobility is difficult.
Make the following changes to B2-B to make a B2-RP:
Add jetpack with fuel for 4 hours of flight;
Atmospheric fly speed of 100 ft (personal scale) / 150 vehicle scale;
Space speed 1000 ft;
Ask and you shall receive...Idea for a Battle Droid variant: the "Sawyer" variant. It is recycled Battledroids that got the blasters replaced for chainsaws or blades and most of the programming is gone from degraded memories or reprogramming. They just go "attack, Attack, ATTACK!!!" even more than usual. Less armor but probably have it replaced with a special quality like "Slasher Droid" that adds to Intimidation rolls or something.
Named after the titular cannibal family of "The Texas Chainsaw Massacre". First appearance was among Nutjob (anti-Fiction militia) groups, hence why they are even more cobbled together that the average "Ugly".
The Sniper Joe's aren't much better than the B1s.. although a little smarter, or at least aren't as dependent on a central computer.. and have a built in weapon, but aren't as utilitarian (able to perform multiple duties).Have I mentioned my idea for the "Eggman and Wily Robotics Company?" They would certainly be amongst those building Sniper Joes. The trade guilds of the GFFA and the Confederacy of Independent Systems might be interested in using Sniper Joes in their droid armies.