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Mahou Shoujo

People want to be like them. People want to blow them to pieces. who are you?
The Mahou Shoujo (‘Magical Girl’) is a girl gifted with magical powers to fight against the forces of Darkness (or, sometimes, for Darkness). These magical abilities are given to her by a magical creature, who has been assigned by the Powers That Be (be them the ‘actual’ powers or a magical organization) to act as her assistant and mentor. She uses her magical powers, combat prowess and dedication to fight against supernatural threats (although, sometimes, they might be more ‘down to Earth’) and assist those she encounters. Although not as common, sometimes this class is assigned to males, who would then be referred as ‘Mahou Shonen (Magical Boys)’.
On Coreline, the organization that most uses the Mahou Shoujo is the Moon Kingdom, with occasional uses from the Dark Kingdoms and at times even the government’s supernatural teams, like F-SWTI. This class obtains the more ‘standard’ set of Mahou Shoujo abilities, and as such reflects the more ‘mass produced’ variety of Magical Girls –typically Post-Vanishing Humans. (The BESM D20 ‘Magical Girl’ Class would represent the more powerful Fiction Magical Girl, or one who the PTVs have given more ‘favor’).
The fastest path into this Advanced Class is thru the Dedicated Hero basic class, though other paths are possible.
-REQUIREMENTS:
To become a Mahou Shoujo, the character must fulfill the following criteria:
--BAB: +2.
--Skills: Knowledge (Arcane Lore) 6 Ranks.
-CLASS INFORMATION:
-Hit Die: 1d8+Con.
-Action Points: 6+1/2 Character Level, rounded down.
-Class Skills: Balance (Dex), Gather Information (Cha), Jump (Str), Knowledge [Arcane Lore, Current Events, Popular Culture] (Int), Listen (Wis), Perform [Dance, Sing] (Cha), Profession (Wis), Read/Write Language (None), Search (Int), Spot (Wis), Speak Language (None), Spot (Wis), Tumble (Dex).
-Skill Points: 5+Int Modifier.
CLASS FEATURES:
-GUARDIAN BEAST: A Mahou Shoujo has a magical creature that serves as her assistant and mentor. This ‘Guardian Beast’ takes the form of an animal of Tiny size or smaller, for example: Cat, Bat, Hawk, Lizard, Monkey, Owl, Rat, Raven, Snake (Tiny viper), Toad or Weasel. The ‘Guardian Beast’ has the ability scores of an animal of it’s type with a +10 to Int and a +5 to Cha. In addition to it’s special qualities and racial skill bonuses, the ‘Guardian Beast’ has the ability to speak. The ‘Guardian Beast’ is otherwise treated like a 1st-Level character in one of the basic classes. For each additional level the Mahou Shoujo obtain in this class, the ‘Guardian Beast’ obtains a level in a basic class.
-ENERGY ATTACK: At 2nd Level, the Mahou Shoujo learns how to channel her inner power into an energy-based attack, dealing 2d6 points of damage. The player must decide whether this is expressed as a melee or ranged attack. If it is a melee attack, any Str-based bonus to damage applies. If it is a ranged attack, it has a range increment of 80 and a rate of fire of 1. In both instances, the attack threatens a critical on a roll of 20, for x2 damage. The player also decides what type of energy the weapon is expressed as. It can be Acid, Cold, Electricity, Fire, Sonic/Concussion, Positive or Negative energy-based (these latter two only affect Evil or Good supernaturals).
At 7th-Level, the damage caused by the Mahou Shoujo’s energy attack increases to 4d6. She also gains a secondary attack form, different in delivery and (or) energy type.
-BONUS FEATS: At 3rd, 6th and 9th Level, the Mahou Shoujo obtains a bonus feat. It must be selected from the following list, and must have all prerequisites.
Acrobatic, Alertness, Great Fortitude, Heroic Surge, Improved Damage Threshold, Improved Initiative, Iron Will, Lightning Reflexes, Run, Toughness.
-SPRING HEELED: At 4th Level, the Mahou Shoujo gains a tremendous leaping ability. For the purpose of using the Jump skill, the Mahou Shoujo is treated as having twice her normal movement rate and having one size larger.
-INVIGORATE: At 5th Level, the Mahou Shoujo may, once per day, spend 1 action point in order to recover lost hit points. The number of lost hit points recovered is determined by rolling 1d6 per Mahou Shoujo level, restoring up to the character’s total.
At 8th Level, the Mahou Shoujo may, once per day, spend 1 action point in order to heal the hit point damage of another character. The number of hit points recovered is determined by rolling 1d6 per two Mahou Shoujo levels, restoring up the character’s total. The Mahou Shoujo may not Invigorate herself and another person on the same day.
-FLY: At 10th Level, the Mahou Shoujo may spend 1 action point to fly for 10 minutes. She can fly at a speed of 60 feet (40 feet of carrying a medium or heavy load), ascends at half speed and descends at double speed, and her maneuverability is Good. If flight is not maintained by spending an additional action point, the character will begin to descend as if she were under the ‘Feather Fall’ spell.
-CLASS ADVANCEMENT
MAHOU SHOUJO
Class Level BAB Fort Save Ref Save Will Save Class Features Def Bonus Rep Bonus
1 +0 +0 +1 +0 Guardian Beast +1 +1
2 +1 +0 +2 +0 Energy Attack +2 +1
3 +2 +1 +2 +1 Bonus Feat +2 +1
4 +3 +1 +2 +1 Spring Heeled +3 +2
5 +3 +1 +3 +1 Invigorate +3 +2
6 +4 +2 +3 +2 Bonus Feat +3 +2
7 +5 +2 +4 +2 Imp. Energy Attack +4 +3
8 +6 +2 +4 +2 Invigorate Other +4 +3
9 +6 +3 +4 +3 Bonus Feat +5 +3
10 +7 +3 +5 +3 Fly +5 +4
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