CORELINE (D20 Modern/D20 BESM Setting).


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kronos182

Adventurer
Worked for me.

It's working now for me.. also had a few other parts not work, but got them fixed. Oh.. for that DDT.. does it actually have to be shields, or can I use something else.. like a kind of repulsion field (either upon contact throws target back ((and thus knocking them prone, or even stunned)) or deals damage to anything that strikes it ((like an electrical field or something)) ) ??
 


kronos182

Adventurer
Could be mission adaptable part of the gadgery.

Ok, I can do that.. make some of the systems modular..

Out of curiousity.. can we pull stuff from mods for games? I was on Deviantart and saw some artwork for some stuff for a mod and thought "yeah.. that can work with tiberium and the contaminated areas"
 


kronos182

Adventurer
Something else to go along with the Eagle Transport..

Mark IX Hawk


The Mark IX Hawk is a warship produced by MarSec (one of various corporations created by AEGIS through its X-COM branch for funding), using plans and working models that were obtained by its SHADO branch from Moonbase Alpha (and also were lying around on a couple of SHADO bases) to protect Moonbase Alpha and the fleet of Eagle Transports. Built in a similar modular style as the Eagle, with a command module with room for a crew of two (pilot and gunner), the service module behind that, followed by the engines. On the sides of the service module are two short wings designed to hold additional weapons.

The command module has an escape hatch, and can detach from the main body, able to dock with another compatible craft or use as an emergency escape capsule. The service module section is modular, allowing for quick replacements of parts and reloading of weapons. This module holds the main weapons of the Hawk, which include three dual laser batteries, two fixed forward, one in a turret, 16 missiles in two launchers and two fusion torpedoes for heavy punch. The two wings can support a single laser each or two missiles.
The Hawk can be fitted with extra boosters for greater speed, refueling booms.

Mark IX Hawk (Late PL5-PL6)
Type: Ultralight
Subtype: Fighter
Size: Colossal (-8)
Tactical Speed: 3000 ft
Defense: 11
Flat-Footed Defense: 9
Autopilot Defense: 8
Hardness: 20
Hit Dice: 6d20 (120), 20 hp shields
Initiative Modifier:
Pilot's Class Bonus:
Pilot's Dex Modifier:
Gunner's Attack Bonus:
Length: 61.5 feet
Weight: 120,000
Targeting System Bonus: +3
Crew: 2
Passenger Capacity: 0
Cargo Capacity: 50 lbs
Grapple Modifier:
Base PDC: 52
Restriction: Mil (+3)

Attack: -4 ranged 1 laser battery (6d8 fire) and -8 1 laser battery (6d8 fire); or -4 ranged 2 laser batteries (9d8 fire) and 1 CHE missile launcher (6d12 ballistic); or -5 nuclear missile (16d8 energy)

Attack of Opportunity: none

Standard PL(5-6) Design Spec: Heavy load combat, shields
Bonuses: +5 Fort save vs radiation.
Engines: Thrusters, fusion torch
Armour: Alloy plating
Defense Systems: Autopilot, radiation shielding, shields
Sensors: Class II, targeting system
Communications: Radio transceiver
Weapons: 3 dual laser batteries (two fixed forward, 1 turret mount), 2 CHE missile launchers (16 missiles total), 2 fusion torpedoes (nuclear missiles)
Grappling Systems:
Refueling Boom
Limited Fuel
Extra Boosters
Shield note: The shields on the Mark IX Hawk are simple and protect against all damage types, similar to the deflector shields equipment, however when they are depleted, take twice as long to restore.
Refueling Boom - This is a hold over from old aircraft, a deployable boom that can be linked to another larger ship that can transfer fuel to the Hawk, allowing it to be refueled in transit without having to land at a planet or station.
Limited Fuel - The Hawk has enough fuel to travel to a single planet and back within a solar system, or make 2 complete trips from a planet's moon and back to the planet before requiring refueling.
Easy to Fix - The design of the Eagle Transport is modular, and many of its systems are very simple, allowing for quick and easy repairs. Repair and Craft checks to repair or modify a Hawk are reduced by -2 each, repair times are reduced by 25%.
Extra Boosters - The Mark IX Hawk can be fitted with a set of 4 Disposable Boosters, increasing the speed to 4000, with use of the afterburn maneuver, with 20 uses. Alternatively, a set of long burn boosters can be fitted, increasing the speed to only 3500 for 6 hours at a time, with a 2 hour cool down period. These boosters include extra fuel so as to not eat into the ships main fuel supply. Used wisely, and with the use of gravity sling maneuvers, the ship can average a speed of 3500 for an entire trip between planets.
 



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