Lancaster Heavy Bomber
The main heavy bomber of the RAF, the Lancaster excelled in almost every bomber role whether daylight precision bombing or nighttime bombing. These aircraft became famous for their participation as the “dam busters” of Operation Chastise (see the GM’s Guide to WWII for more information on this raid). The Lancaster carried a crew of 7, consisting of a pilot, co-pilot/flight engineer, bombardier, radio operator, 2 waist gunners and a rear gunner.
The Lancaster is armed with eight .303 machineguns in 3 turrets, four in the rear turret, two in the dorsal turret and 2 in the nose turret.
The Lancaster could also carry 22,000 lbs. of bombs in any combination.
The Lancaster is 14 squares long and 20 squares wide (wingspan) and provides ¾ Cover for crew (even those firing the guns since they are visible to the enemy- a wounded crewmember not operating a gun can be assumed to have full cover).
Crew: 7
Passenger(s): 0
Cargo Capacity: 0
Initiative: -4
Maneuver: -4
Top Speed: 495 (49)
Defense: 6
Hardness: 5
Hit Points: 72
Size: Gargantuan
Purchase DC: 44
Restriction: Mil (+3)
Weapons: Eight .303-calibre machine guns in power-operated turrets, normal bomb payload of 22,000 lb; the usual payload was a 4,000 lb. or 8,000 lb. "Cookie" bomb with smaller bombs and incendiaries in the bomb bay's remaining space. Finally, the Lancaster was modified to carry the 22,000 lb. "Grand Slam" earthquake bomb.
Name | Damage | Critical | Dam Type | Range Incr | Rate of Fire | Magazine |
Browning M1917 (4 Fire-linked) | 4d10 | 20 | Ball | 100 ft | S, A | Linked 1000 rds ea |
Browning M1917 (2 fire-linked) | 3d10 | 20 | Ball | 100 ft | S, A | Linked 1000 rds ea |
250 lbs Bomb | 4d12 | 20 | Ball | | | |
500 lbs Bomb | 6d12 | 20 | Ball | | | |
4000 lbs Bomb | 12d12 | 20 | Ball | | | |
Lancaster B.XII
This is a modern upgrade to the old Lancaster bomber, upgraded with modern electronics and aviation package with radar, military radio, GPS, laser designator, the guns are replaced with modern weapons, the reinforced frame is sealed, with better sealing around the bomb bay that allows the craft to reach higher altitudes with 10 hour oxygen supply, and turboprops for improved speed and altitude. The Bomber's equipment has been upgraded to allow for smart and laser guided bombs to be carried. The wings are reinforced and fitted with mounts for either hellfire or sidewinder missiles.
Crew: 6
Passenger(s): 0
Cargo Capacity: 0
Initiative: -4
Maneuver: -4
Top Speed: 510 (51)
Defense: 6
Hardness: 8
Hit Points: 80
Size: Gargantuan
Purchase DC: 45
Restriction: Mil (+3)
Weapons: 6 50-calibre machine guns in power-operated turrets, normal bomb payload of 25,000 lb; the usual payload was a 4,000 lb. or 8,000 lb. "Cookie" bomb with smaller bombs and incendiaries in the bomb bay's remaining space.
Note: Targeting systems grant +1 to attack rolls for all weapons. If carrying wing mounted missiles (either hellfire or sidewinders), suffers additional -2 to maneuver and initiative until the missiles are fired.
Name | Damage | Critical | Dam Type | Range Incr | Rate of Fire | Magazine |
M2HB (2 fire-linked) | 3d12 | 20 | Ball | 110 ft | S, A | Linked 1500 rds ea |
250 lbs Bomb Mk2 | 5d12 | 20 | Ball/Fire | | | |
500 lbs Bomb Mk2 | 7d12 | 20 | Ball/Fire | | | |
4000 lbs Bomb Mk2 | 13d12 | 20 | Ball/Fire | | | |
Hellfire Missiles | 15d6 | - | - | 500 ft | Single | 4 Missiles (2 per wing) |
Sidewinder Missiles | 20d6 | - | - | 1 mile | single | 4 missiles (2 per wing) |
Lancaster B.XIIE Ghost
The Lancaster Ghost is an attempt to turn a Lancaster in a cheap EWACs craft, modifying the Lancaster B.XII with sensor and radar jammers, sealing the bomb bay and filling it with the additional equipment. The gunner positions are now fully automated CIWS. The bomber station in the nose now houses more powerful radar, communications and part of the EWACs systems, as well as powerful cameras and four laser designators, allowing it to designate up to 4 different targets for either the wing mounted missiles or for other craft or ground launched missiles. Several chaff dispensers are fitted to the rear body for additional defense. Instead of missiles, the Lancaster Ghost can carry two UAVs, typically Shadow or Predator UAVs for recon or attack/defense. The landing gear is modified and lengthened to raise the Lancaster Ghost higher off the ground to allow for the UAVs to be carried without being damaged while landed.
Make following changes to Lancaster B.XII:
Crew: 7, only 3 for flying craft and maintaining the defense weapons, 4 for other system;
Top Speed: 520 (52);
Replace .50 cal turrets with point defense CIWS system;
Add Sensor Jammers and Jammers;
Add Chaff launcher with 6 bundles;
PDC: 46
Res: Mil (+3)
Sensor Jammers & Jammers
Combination jammer system that jams guided (laser, radar, etc) weapons, imposing a -2 penalty to all craft except up to 10 designated allies within 5 miles. All sensor systems suffer -2 to their checks within 5 mile radius except 10 designated allies. Communication systems are also jammed, requiring a Computer Use check DC 20 to cut through except for 10 designated allies.
CIWS System
Early defense system using light rapid-fire projectile weapons to automatically fire at incoming missiles and aircraft that threaten the vehicle. Has 20% chance to destroy an incoming missile. A destroyed missile deals no damage.
System makes an attack of opportunity, up to 3 times per round, against any aircraft that comes within 500 feet of the aircraft making a 1d20 +2 roll, dealing 3d10 points of damage on a successful strike. Uses 7.62mm ammunition.
Lancaster Spectre AB.XIII
The Lancaster Spectre is a modified B.XII to act as a ground attack gunship, similar to the AC-130 Spectre. The wings are modified and reinforced to carry additional hellfire missiles, the dorsal and rear turrets mount four .50 cal machine guns, while the front turret only mounts two still. The bomber's position is removed and fitted with a solid nose that contains four 40mm cannons. The bomb bay is modified to contain four mini-guns angled at a 45 degree angle down facing forward, which allow it to create a large swath of destruction as it flies past. For added defense several chaff and smoke launchers are fitted to the Lancaster Spectre. Instead of wing carried missiles, the Lancaster Spectre can carry up to 4 UAVs, two per wing.
Crew: 6
Passenger(s): 0
Cargo Capacity: 0
Initiative: -4
Maneuver: -4
Top Speed: 490 (49)
Defense: 6
Hardness: 12
Hit Points: 85
Size: Gargantuan
Purchase DC: 46
Restriction: Mil (+3)
Weapons: 10 50-calibre machine guns in power-operated turrets, 4 nose mounted 40mm cannons, 4 belly mounted mini-guns
Note: Targeting systems grant +1 to attack rolls for all weapons. If carrying wing mounted missiles (either hellfire or sidewinders), suffers additional -2 to maneuver and initiative until the missiles are fired.
Name | Damage | Critical | Dam Type | Range Incr | Rate of Fire | Magazine |
M2HB (4 fire-linked) | 4d12 | 20 | Ball | 110 ft | S, A | Linked 2500 rds ea |
M2HB (2 fire-linked) | 3d12 | 20 | Ball | 110 ft | S, A | Linked 2500 rds ea |
40mm Cannons (4 fire-linked) | 8d12 | 20 | Ball | 130 ft | S, A | Linked 500 rds ea |
Miniguns (4 fire-linked) | 8d10 | 20 | Ball | 150 ft | A | Linked 3000 rds ea |
Hellfire Missiles | 15d6 | - | - | 500 ft | Single | 4 Missiles (2 per wing) |
Sidewinder Missiles | 20d6 | - | - | 1 mile | single | 4 missiles (2 per wing) |
Minigun (7.62 Machine Gun)
Originally created for use in the Vietnam War, the minigun is a powerful machine gun that uses a rotating barrel capable of firing thousands of rounds per minute. The miniguns of the Lancaster Spectre can as a normal autofire attack cover a 40 ft by 40 ft area, Reflex save DC 22 dealing 8d10 damage, using 100 rounds per minigun, or as a special full round attack, can cover a 30 foot wide by 120 foot long line, Reflex save DC 20, however cover bonuses are half unless the target has cover from above, dealing 6d10 ballistic damage, uses 200 rounds per minigun. Firing a minigun on autofire uses 100 rounds of ammunition, or 50 rounds if used with the Burst Fire feat.
Shadow UAV
The Shadow UAV is a surveillance UAV used by several major governments for many years before being replaced by more advanced models. It's primary purpose is surveillance, target acquisition, battle damage assessment, and even search and rescue operations. Powered by a pusher propeller engine, able to use standard gasoline with a total flight time of 6 hours with a range of 70 miles, a maximum speed of 125 mph, equipped with several video cameras, electro-optical/infrared cameras and laser designator. The Shadow requires about 200 feet of relatively smooth ground for landing.Originally Shadow UAV's required around 20 people to operate, upgrades and better automation has reduced this down to a mere 4, although extra crew can speed up deployment and recovery times greatly. Shadow UAVs require a launching platform, which is a pneumatic catapult mounted on a trailer. The parent vehicle is a mid-sized truck with the back cargo section containing the control systems for a single Shadow UAV. The onboard systems allows the Shadow to navigate a simple flight plan without supervision and will notify its controller once approximately 5 minutes from its destination.The shadow weighs about 186 lbs unloaded, wingspan of 14 feet, and a length of 11 feet (2 squares long by 3 squares wide).
Shadow UAV (Mid-Late PL5)
Crew: 1 (Pilot from Ground Control Station)
Passengers: -
Cargo: 100 lbs
Init: -2
Maneuver: -1
Top Speed: 220 (22)
Defense: 9
Hardness: 3
Hit Points: 8
Size: Large (going by body length, not wingspan).
Purchase DC: 32 for Shadow UAV
Restriction: Restricted (+2)
Accessories: Electro-optical zoom, video/still cameras, GPS receiver, control transceiver, laser painter, auto-pilot, GCS.
Notes: Requires Ground Control Station which is a separate vehicle. Launched from a pneumatic catapult mounted on a trailer pulled by the GCS vehicle. 6 hours of flight time, range of 68 miles, maximum height 15,000 ft.While on autopilot, has a Pilot and Navigate skills of +2 each for avoiding obstacles and staying on course. Will notify controller when 5 minutes from destination via GPS system.
Predator UAV
The Predator is a remotely piloted aircraft originally designed for aerial reconnaissance and forward observation roles, but has been upgraded to carry and fire two Hellfire Air-to-Surface missiles, or other munitions. It has served in many wars and engagements, and is one of the most well recognized of UAVs.
Powered by a Rotax engine and driven by a pusher propeller, the craft can fly up to 460 miles to a target, loiter overhead for 14 hours, then return to base. The Predator is fairly large for a UAV, measuring 27 ft long with a wingspan of 48.7 ft, and 7 ft tall, weighing 1130 lbs empty, able to carry up to 1100 lbs of ordinance or cargo. With a maximum speed of 135 mph, a range of 675 miles, maximum altitude of 25,000 ft, or running for 24 hours, gives the Predator decent range and loitering capabilities. Unfortunately due to its size, the Predator requires a fair amount of runway space, about the same as a small aircraft, like a Cessna.
The Predator requires a pilot, two sensor operators, and if armed an ordnance officer. The Predator requires a GCS, which can be held in virtually any location if there is satellite communications available. If there is no satellite systems available, a GCS vehicle with powerful radio is required and would have a range of 70 to 100 miles, depending on terrain conditions. The onboard systems allows the Predator to navigate a simple flight plan without supervision and will notify its controller once approximately 5 minutes from its destination.
The Predator is 6 squares long and 10 squares wide, fuselage is 1 square wide.
Predator UAV (Mid-Late PL5)
Crew: 3-4 (Pilot, 2 sensor operators, 1 ordnance officer if armed from Ground Control Station)
Passengers: -
Cargo: 250 lbs
Init: -2
Maneuver: -1
Top Speed: 250 (25)
Defense: 10
Hardness: 3
Hit Points: 12
Size: Gargantuan (going by body length, not wingspan).
Purchase DC: 34 for Predator UAV, 41 for UAV and GCS
Restriction: Military (+3)
Accessories: Electro-optical zoom, video/still cameras, GPS receiver, control transceiver, laser painter, auto-pilot, GCS, satellite uplink, radar, two weapon hardpoints.
Notes: Requires Ground Control Station which is a separate vehicle, or in a building if satellite communications available. 24 hours of flight time, range of 675 miles, maximum height 25,000 ft. While on autopilot, has a Pilot and Navigate skills of +3 each for avoiding obstacles and staying on course. Will notify controller when 5 minutes from destination via GPS system, or unexpected situation encountered (encounter non-friendly or unknown aircraft via radar and visual sensors, bad weather 50 miles ahead, a weapon system locks onto the craft, etc).
Weapon Hardpoints
The Predator has two hardpoints for mounting missiles or bombs. It typically carries two Hellfire Air-to-Surface Missiles (1 per hard point) or 4 Air-to-Air Stinger Missiles, two per hardpoint.
Hellfire Missile
The hellfire is an air-to-surface, laser-guided missile used primarily to destroy tanks. It can also act as an air-to-air weapon against helicopters and other types of aircraft.
When the hellfire missile hits its target, it explodes like a grenade or other explosive, dealing 15d6 points of damage to all creatures within a 15-foot radius (Reflex save DC 20 half). Because its explosive features a shaped charge designed to penetrate the armor of military vehicles, the hellfire ignores up to 15 points of hardness if it strikes a vehicle, building, or object. However, this applies only to the target struck, not to other objects within the burst radius.
Hellfire missiles have a minimum range of 100 feet. If fired against a target closer than 100 feet, it does not arm and does not explode (but it still deals 3d6 points of ballistic damage, and hardness is not reduced). Hellfire missiles can be fired only from a missile platform mounted on a vehicle. (This cost is already factored into military vehicles that regularly carry these missiles.) This platform provides a +2 equipment bonus on attack rolls made against targets that have been acquired by the aircraft's laser designator.
To fire the missile, one must first acquire the target with the aircraft's laser designator, which requires a full-round action. Someone else can acquire the target by using a portable laser designator (see below), which allows the helicopter to remain behind cover until it fires. After this target acquisition, firing the missile is an attack action. Once fired, a hellfire missile travels one range increment per round until it reaches the target, at which point, an attack roll must be made. A hellfire missile has enough fuel for 5 rounds of movement before crashing to the ground and exploding. Have a range Increment of 500 ft.
Stinger Missiles
These are based off the shoulder mounted Stinger missiles, only configured for launch from an aircraft. These missiles can only strike an object in the air. These missiles do not need a laser designator, and have a minimum range of 100 ft. Deals 6d6 points of damage to the target and ignores 5 points of hardness/DR. If the missile does not arm, only deals 3d6 points of ballistic damage. Range increment of 1000 ft.
250 lb Bomb Mk2
This bomb has improved explosives for more damage, dealing 5d12, half fire and half ballistic to the target struck and ignores 5 points of hardness and half damage to 10 foot radius, Reflex save DC 14 for half damage.
The bomb has the capability to be laser guided, but also has its own basic targeting system to help guide it, granting +1 to attack rolls.
PDC: 14
Res: Mil +3
500 lb Bomb Mk2
This bomb has improved explosives for more damage, dealing 7d12, half fire and half ballistic to the target struck and ignores 10 points of hardness and half damage to 15 foot radius, Reflex save DC 16 for half damage.
The bomb has the capability to be laser guided, but also has its own basic targeting system to help guide it, granting +1 to attack rolls.
PDC: 15
Res: Mil +3
4000 lb Bomb Mk2
This bomb has improved explosives for more damage, dealing 13d12, half fire and half ballistic to the target struck and ignores 10 points of hardness and half damage to 20 foot radius, Reflex save DC 20 for half damage.
The bomb has the capability to be laser guided, but also has its own basic targeting system to help guide it, granting +1 to attack rolls.
PDC: 16
Res: Mil +3