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Cormyr: The Tearing of the Weave

What is the title of the middle chapter? The first chapter is Cormyr, the Tearing of the Weave. The final chapter is Anauroch, the Sundering of the World. What is the title of the middle chapter? Shadowdale, the Breaking of the Stuff?

I thought Shadowdale: the Scourging of the Dale was the title of the novel, not the title of the game module.
 

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The Grumpy Celt said:
What is the title of the middle chapter? The first chapter is Cormyr, the Tearing of the Weave. The final chapter is Anauroch, the Sundering of the World. What is the title of the middle chapter? Shadowdale, the Breaking of the Stuff?

I thought Shadowdale: the Scourging of the Dale was the title of the novel, not the title of the game module.

Cormyr: The Tearing of the Weave (Now)
Shadowdale: The Scouring of the Land (July)
Anauroch: The Sundering of the World (November) (aka The Empire of Shade)
 

I don't agree with the Con about it not being easily portable to a non-FR campaign.

It's a Forgotten Realms adventure book, hence it's specifically tailored for a Forgotten Realms game. No one should ever buy this adventure intending to use it for a homebrew or an Eberron game. It's not worth the work tailoring it and it's not written to be tailored. If you want an adventure to port around, use general adventures that have no ties to any specific world or campaign.

Also, can you tell me the brand new creatures in the appendix? They might or might not be new, they might just be reprints of creatures from previous game products but I'd like to know because City of the Spider Queen had brand new monsters not printed elsewhere (though a few were reprinted in future products, like the abyssal ghoul and maurhezi tanar'ri)
 


Razz said:
I don't agree with the Con about it not being easily portable to a non-FR campaign.

I dunno about this.

On one hand, I think it's no bad thing to have a series of FR adventures that are strongly tied to FR-isms, and really build on the world.

On the other hand, a person who might have considered buying the adventure for the purposes of porting it (incidentally, including myself), would be well-advised to look elsewhere. As such, I'm well served by having this detail called out... though not necessarily as a 'con'.

(Perhaps it should have been listed as just a fact about the adventure, in the same way the level range was noted.)

Compare with "Sons of Gruumsh" which, though branded as an FR adventure, was easily adaptable for use in a non-FR campaign.
 

Razz said:
I don't agree with the Con about it not being easily portable to a non-FR campaign.

It's a Forgotten Realms adventure book, hence it's specifically tailored for a Forgotten Realms game. No one should ever buy this adventure intending to use it for a homebrew or an Eberron game. It's not worth the work tailoring it and it's not written to be tailored. If you want an adventure to port around, use general adventures that have no ties to any specific world or campaign.

While it's always good if they make Modules that really belong to the setting they're written for, I think if someone wants, he can make it its own.

Spoilers ahead:
In this adventure,
Vecna might work at a secret ritual that would turn a large area into an antimatic field, but one where necromancy still works. The temple of Mystra which is really a temple of Shar becomes a temple of Wee Jas (really Vecna). You could also go ahead and use the shadow magic aspect (maybe with Shadowcasters, and instead of a just religion, it's really shadowcasters and maybe clerics of some deity of shadow who go maintain this temple.

It shouldn't be too hard to put the locations into your own world.

Also, can you tell me the brand new creatures in the appendix?

Unless I overlooked something, there's just two templates in there: Dark Creature (From Tome of Magic; a streamlined shadow creature template) and Shadowslain (created from living creatures that have no access to the Weave - so they either have no spell-like abilities or are Shadow Weave Users - the shadowslain's main effect is that they drain Weave users' magic if they're near enough)

There might be new critters in the tactical write-ups, though. Do we know of gloom golems yet, and shadowscales?
 

Kae'Yoss said:
There might be new critters in the tactical write-ups, though. Do we know of gloom golems yet, and shadowscales?

Gloom Golems are from MMIII, but I'm not sure where shadowscales are from.
 

Shroomy said:
Gloom Golems are from MMIII, but I'm not sure where shadowscales are from.

Shadowscales sound completely new, I don't recognize that name at all unless it's the name of an altered existing monster.
 


I was just about to post a thread asking about this AP, as I'm thinking about running it as an off-weekend game when the other campaign's DM starts to get too busy to work on the game.

Thanks for the excellent review, Olgar, as I was concerned with picking this up, not having run any of WotC's FR adventures, especially a mega-adventure trilogy.

Anyone else have feedback on this AP?
 

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