D&D 5E CoS: Blood Spear OP?

Nothing to prevent it but a DM's self-respect. Any player who tried that should probably told right out that the spear doesn't work quite that way in a narrative sense. Elric of Melniboné doesn't go running off into the woods crying out "Blood and souls of chipmunks for my Lord Arioch!" in order to charge up Stormbringer. The same should apply here.


Well that and the fact that you could kill 100 small woodland animals and still only have 1 THP to show for it.
 
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I think the "bag of rats" aspect is fine.

Real life rewards people who exploit the system, why shouldn't the game? Now, certain characters might decide they would never stoop to those exploits. That, however, is the prerogative of the player, in my opinion.

The DM decides how the game works. Inside of that box, the DM shouldn't need to arbitrarily limit the player; the DM is the one who proposed or agreed to the box in the first place.
 

Yup, it's a role playing opportunity. It's not going to break anything*, how the party feels about killing squirrels is up to them. I suspect my players would rather kill peasants than woodland animals!

*Unless a very low level character gets a hold of it.
 

When I ran this adventure, what made this spear OP for me was the +2 to hit/dmg, not the THP. My player loved it but that +2 meant he rarely missed with it. It was one of the reasons I've resolved to limit the number of +x magic items in my games.

Yeah, given the generally low monster ACs in 5e, the permanent +2 to hit is usually overpowered. I don't hand out many magic + items either, or I will keep it at +1 add other perks.
 


I think the "bag of rats" aspect is fine.

Real life rewards people who exploit the system, why shouldn't the game? Now, certain characters might decide they would never stoop to those exploits. That, however, is the prerogative of the player, in my opinion.

D&D is a collaborative group game. The goal is for EVERYONE at the table to have fun. One player constantly striving to exploit (and often abuse) the game/system generally leads to annoyance and distraction at the table which drastically takes away from that fun.

Now, if everyone at the table is set on the same course and all agree that it's a goal to exploit the system as much as possible? Maybe that's different - but I've never seen a group like this - much more often it's one person, who sucks the fun from the rest of the table.
 


I think this really depends how you see the spear working. If its "bathe me in blood and I will grant you vigor," then why wouldn't squirrel (or chicken!) blood work? If its "I drain the life from your opponent and transfer it to you," then it seems like a squirrel wouldn't really have enough vitality to work.

But of course maybe your DM thinks anyone thinking to use it with a squirrel is just playing their character as a token and breaking everyone else's immersion... in that case you had best not try it.
 

Then that person needs to be removed from the group, because there is no way a DM can rule them into a different person.
Adults who want to profitably and repeatedly engage in social hobby need to able to accommodate themselves to the social expectations and needs of the group, up to point. I think this behavior falls into that category.
 

Adults who want to profitably and repeatedly engage in social hobby need to able to accommodate themselves to the social expectations and needs of the group, up to point. I think this behavior falls into that category.
Well, I have never had to deal with a difficult player as an adult. We are a like minded bunch who would never harm a squirrel, no matter what the incentive.

But D&D is only fun if you play with people on the same wavelength.

I know of some players who, if you told them squirrels didn't work, would go on a murder rampage in the nearest village.
 

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