le Redoutable
Ich bin El Glouglou :)
oh me who thought that the top in the search for power was in the Demi-Lich
Howdy!
Maybe, but I haven't seen anything in your proposal that makes Orcus tougher.
It is not broken, but it might be a bit bent.
You have to do that anyway! There is no difference between your proposal and mine in terms of what you need to do with WotC epic monsters.
Let's take a step back. I feel like we are talking in circles here and your are just not understand what I am saying. Because from my perspective your option is a lot more work. So let's see if we can agree on some things:
- The WotC Orcus is CR 26 (per WotC) and is relatively weak.
- Your proposal is to revise monster CRs down roughly 25%?
- This would make the WotC Orcus CR 17-18.
- This would not make Orcus any stronger.
- How do you make the WotC Orcus stronger without changing the stat block?
I use the BASE system :Would a cap of 6 (for strength) be necessarily considered mediocre and a cap of 10 be 'good'...?
( likely obsolete but let's try all the same )
I personally use ten power levels :
10 Cosmic Powers ( Marvel Faserip CL5000 and Beyond Range )
9 Titans ( Celestial Bodies )
8 Gods
7 Epic ( Olympic )
6 Superb
5 Excellent
4 Good
3 Mediocre
2 Poor
1 Weak
with stats caps of
10 42
9 36
8 30
7 25
6 18
5 14
4 9
3 6
2 3
1 1
Ok, this provides much more insight into what you are doing, thank you! I will have some more specific thoughts later.I suspect it would take me less time to tweak WotC monster damage and hit points than it would for you to create a whole new stat-block.
...or simply keep them at the same established CR and simply adjust Damage & Hit Points appropriate to a monster of that CR - as determined by the DMG, which then completely balances the monsters.
Once you convert your PC group into their own CR all this encounter stuff is a doddle.
You retain the same CR for individuals and simply adjust damage and hit points - that would take a few minutes. Helluva lot less time than creating a new stat block WHICH will still have to use the flawed WotC method of incorporating secondary factors - which almost never have a bearing on actual difficulty.
Either the CR means something or it means nothing.
For instance why did you suggest there should be a CR 36 version of Orcus? It sounds completely arbitrary.
You keep the same stat-block for individuals and simply tweak damage and hit points (as per the DMG)...takes 5 minutes.
For generic (non-individual) WotC monsters you just reduce the CR by 20% and round down...takes 5 seconds.
Orcus stays CR 26, Balor becomes CR 15.
That is not how the DMG guidelines work though. So you are really rewriting the DMG monster building guidelines. Which I did with my initial effort as well (5e Epic Monster Updates), but I now believe that was a flawed approach. Now my approach was a bit different than yours, but a similar concept.DMG: CR 26 should have 626-670 Hp & an average damage of 240 (which shouldn't factor legendary abilities).
From what you are saying, we shouldn't care about anything except HP and DPR? I mean there are a lot of things that affect CR/difficulty beyond just HP and DPR.My proposal is that all CRs should use the DMG monster building guidelines BUT NOT factor secondary abilities which just inflate the number without upping the difficulty.
So you are revising the statblock. You could revise the stat block (add damage and hit points and then assign a new CR without changing the DMG guidelines. That seems more universal to me. To be clear the monsters will align with your guidelines, not the DMG guidelines.Revise the stat-blocks of important individuals so Orcus retains his CR of 26 but ensure the damage (don't count Legendary abilities) and hit point numbers are within the guidelines.
Got it.For generic monsters simply keep the same stat-block but drop the CR by 20%.
That is not how the DMG guidelines work though.
So you are really rewriting the DMG monster building guidelines. Which I did with my initial effort as well (5e Epic Monster Updates), but I now believe that was a flawed approach. Now my approach was a bit different than yours, but a similar concept.
From what you are saying, we shouldn't care about anything except HP and DPR? I mean there are a lot of things that affect CR/difficulty beyond just HP and DPR.
So you are revising the statblock.
You could revise the stat block (add damage and hit points and then assign a new CR without changing the DMG guidelines. That seems more universal to me. To be clear the monsters will align with your guidelines, not the DMG guidelines.
I think you have told me before, but why don't you want to include legendary actions in the DPR?
I guess my approach just seems easier if you are going to revise the statblocks of import monsters and change the DMG guidelines, why not just revise the statblock and use the DMG guidelines?
Got it.
Thank you for the reply, I understand what your plan is much better now. I still don't agree with it, but I think it work fine. I will just have to change the CR of all of your monsters![]()
Good morning to you and thank you for the reply! These will have to be quick reactions as I have to get to a meeting.hello again buddy!![]()
Quite a few things: resistances, immunities, saving throw proficiencies, and a whole host of features: avoidance, blood frenzy, constrict, damage transfer, magic resistance, nimble escape, pack tactics, parry, possession, etc.Which part, Legendary Abilities?
Are you saying you don't count legendary actions because they only act after another creatures turn? IMO, that is silly rules lawyering. It is clear the intent is that the legendary actions are supposed to part of its standard attack routine. However, I've rewritten legendary actions to clarify that. If you don't count them then that means a legendary monster could potentially be much more dangerous than the calculated CR. Unless you are not having legendary actions inflict any damage or conditions.My reasoning is this. If I create a CR 26 version of Orcus without Legendary Abilities he will do x amount of damage. If I were to create a CR 26 version of Orcus WITH Legendary Abilities he would deal x amount of damage MINUS the Legendary Abilities. Therefore adding Legendary Abilities weakens core monsters.
I will have to wait and see I guess. I personally like the randomness of LA (depending on what you mean by randomness). The dragons have the most boring LA because they are all the same, random - or a least unique - legendary actions are the best IMO.Now I should also add I have a simple guide to assigning Legendary Abilities so there is less of the randomness I have seen in the official rules.
I will have to wait and see.I'm tweaking them for good reason while solidifying the game mechanics behind Legendary Actions.
OK, but that is only true if you are stuck with the idea that there is some golden CR. Like Orcus should be CR 26, no matter what difficult CR 26 actually is. That is just arbitrary IMO. Orcus should be the CR that allows him to be a badass. That could be CR 16, 26, or 76!No I'm not saying that. Simply those are the two primary factors lacking in most official epic monsters.
So you would need to change the existing stat blocks to make it comply with your guidelines.I'm suggesting DMs should check hit points and damage match the DMG Monster design guidelines and don't factor Legendary Actions.
The HP and DPR guidelines in the DMG are made with the intent that they are modified by other things in the DMG. IF you remove the other things you invalidate that table in the DMG. Again, in your approach you still have to change the stat block of every high CR unique monster. You just have to change it to match your guide instead of the DMG guide.See above. Plus I don't use the same random approach to Legendary Actions.
The monsters in the book are the monsters in the book. If I want the demon lords to be stronger than the WotC version, they need to be remade whether it is your version of the CR guide or the official version of the CR guide. In fact, I could take your version of monster and the only additional change I would need to make (and would make) is to recalibrate the CR to match the DMG guidelines. They are, or could be, otherwise the same. There is no need to completely remade as you suggest. At least not anymore than how your system would need to remake them.The fact that your approach requires every monster to be completely remade suggests to me it isn't the easiest way to handle things. But when you read the book you can decide for yourself.
I will see, but I doubt it.You'll be using my CRs after you read the book.![]()
STR | DEX | CON | INT | WIS | CHA |
27 (+8) | 14 (+2) | 25 (+7) | 20 (+5) | 20 (+5) | 25 (+7) |
STR | DEX | CON | INT | WIS | CHA |
27 (+8) | 14 (+2) | 28 (+9) | 20 (+5) | 20 (+5) | 25 (+7) |