Wounding is a +2 market modifier. I'm unclear as to how your desired ability would really function, so I'm not sure how to price it. Answer these questions: do you have to hit to 'blast 1d4 Con'? Is 'each Con point blasted' ability damage, ability drain, or something else? Is the stunning a supernatural or spell-like effect? Is this ability limited in times per day, or is it automatic on each attack?Lehab said:What would the cost of an enchanmet to a magic weapon that Blasted 1d4 constitution points with no save. For each CON point blasted the taget would be stuned 1 round Fortitude save DC 18 to negate.
Infiniti2000 said:I would not allow it. Dealing 1d4 Con drain (assuming you meant ability drain and not energy drain) is too strong, even with a Fort save. Actually, the Fort save adds insult to injury because as your Con drops, so does your Fort save. It almost makes the Fort save meaningless, as I'm sure you intended. Couple it with stunning (even with a save) and it's way too strong. Then, add in the idea that it can be used against creature normally immune to ability drain and forget it. That's creates unresolvable issues that are best left unexplored.
As it is, I consider Wounding to be very powerful. I've a high level ranger in my game (16th), and it's really nasty. I think it'd be better priced at +3, quite frankly.
Wounding is damage, not drain. Drain is a-whole-nother level of badness. And stunning is exceptionally powerful. As a PC I would much rather get drained 1 CON than get stunned 1d4 rounds EACH hit. Put this weapon in a fighter 20's hands (remember, ECL 20), and you could easily get hit 5 times per round (haste or boots of speed very likely), losing 5d4 CON DRAIN and being stunned for 5d4 ROUNDS.domino said:I'd call it a +6 or +7 enchantment.
1d4 averages to 2.5 con per hit. Which would require Wounding stacked three times on a weapon. Add another +1 to get the stun (and that's inexpensive, really)