Hypersmurf said:
I would have thought that the DMG line:
ADDING NEW ABILITIES
A creator can add new magical abilities to a magic item with no restrictions.
... had this covered?
-Hyp.
Perhaps I misunderstood your post #20 in this thread. I thought that you said there (I'm paraphrasing you here) that you could not add crystal echoblade property to a club, or the frost brand quality to a battle axe, the reason being that they are specific items. I interpreted this as indicating that these qualities (and by extension, their items) were an exception to the general rule that you can add new magical abilities to a magic item with no restrictions.
If "crystal echoiness" or "frost brandiness" cannot be added to other weapons without restriction, why not? If the reason is that a frost brand or a crystal echoblade is a specific weapon, then why doesn't this specificity prevent new abilities to be added to them?
In any event, you can't price them unless you know if these are fixed gp costs (+2000 gp or whatever) or are equivalent to an item plus - perhaps a fractional plus, even - or a multiplier to the base enhancement cost, or a plus with a discount, or whatever. I think the fact that these are specific items indicates that maybe, just maybe, the pricing of the property doesn't fit well into the standard formulas. Otherwise they'd be listed in the standard lists of weapon properties, not in the specific weapons section.
[edit] I don't want these weapons to be unimprovable. Or for it to be sheer guesswork as to what the improvement should cost. But Mistwell is correct; at the beginning of the specific weapon chapter it says
MIC p. 46 said:
You can increase the enhancement bonus of these weapons or add more special properties just as you would for any other item.
Which is quite mischievous, since to do this you would have to know what "plus" the weapon has. I guess the assumption is that all the special abilities are flat gp costs, not plus-equivalents.