Marandahir
Crown-Forester (he/him)
Agreed that MtG breaks worlds too often, and Maro has made a point that this is a continuous problem that they are now actively trying to avoid doing.It's not just that, the MtG side actually cares about it's that it actually cares about Canon & metastory instead of seeing it as an inconvenience to be milked or ignored at their whims. Too much rule of cool (from their POV) and not enough respect for lore and consistent logical story telling with a living setting.
The MtG's issue is not with world building, which they are great at. it's with world breaking, which they can do far too often. They should not be afraid of doing sets and stories with smaller, less cosmic focus, like the lBloomborrow story.
That said, MtG has great worldbuilding and art because it's built on the backs of Hasbro's most profitable business strategy (getting kids into gambling with randomized booster "fun" packs).