Silverblade The Ench said:
Too many folk want warlocks so they can be "the creepy bad guy!", sorry but that doesn't float in my games. Way I see it is, you mess with the powers of Evil, they will 99.9% of the time own your silly ass

Also, Evil is *NOT* "cool".
Most folks I know want to be able to build warlock characters like Constantine, Spawn and Ghost Rider - not so they play evil.
Many cultures/myths have "good" deities/powers who are dangerous and down right nasty to their enemies: Soddom and Gomorrah is the most well known such in the Christian world
Any power that perormed such a deed does not meet the D&D definition of
good, whatever folks in the real world think.
Having warlocks as basically evil characters is going to have a lot of DMs not want them,
period. Having them as dangerous, mysterious, haunted, wrestling with their pwoers/fate/benefactor etc, is fine.
otherwise I KNOW munchkin twerps are gonna want to play the "sexy angst ridden evil warlock" in my and other folks' games, and cause
trouble, so I'm going to have to tell them to get stuffed
There is nothing in the rules that makes warlocks evil characters. Who says they're evil? As far as I can tell, it is only some posters in these forums who would like a straw man they can beat up on.
I am in favor of opening up the mechanic to other types of pacts (including angels, couatls, etc...), but most of the posts I've seen advocating it have been nothing more than blind assertions that the current class can only be evil. Oftimes, these same posters (in a moment of true irony) then come up with examples of warlock pacts with
good beings that meet no sane definition of
good.
If you have a problem with folks (I prefer to avoid derogatory terms such as
munchin' twerps) wanting to play evil warlocks in your game, you can always tell them no. I do.
If you have a problem with folks wanting to play evil warlocks in other people's games, that's none of your business. Folks can play D&D however they want.
If you have a problem with folks playing a
neutral warlock in your game who uses his class and/or pact as an excuse to play an evil character, you can always pull them aside and say, "Your character isn't really working for me or for this campaign." I've had to do that many times over the last 29 years myself.
I don't even use alignment in my homebrew campaigns, and I've been able to handle the occasional player with the evil character. It seems to me that this is an issue that each GM and each gaming group must deal with themselves. It is none of our concern how other folks play the game.