Re: Re: Coup de grace... A moral stand point...
hong said:
The best solution is to avoid the problem altogether, by having mooks die as soon as they hit 0 hp.
The only problem with this is when you want to interogate an enemy. "Why did you attack us? Who are you working for? Where are the hostages?"
Ferret said:
Coup de grace= Blow of mercy
If that knocked out goblin is around when the ogres come looking for food, it will be less painfull to instakill him then let them much on him.
But you can not simply assume something like this will happen.
kreynolds said:
The biggest misconception is that you must kill your foe to get XP, and that simply isn't the case. You just need to triumph over your foe. Even running your foes off earns you XP. When a player realizes this, they are less likely to just kill everything they run into.
I am fully aware that all you need to do is "defeat" your opponent in combat to get XP. I was just making a statement that killing is rampant in DnD and that you ARE in fact rewarded by the death of an opponent. What if, for example, a Paladin gets no experience for the encounter if he coup de graces a foe or allows one of his "allies" to do so? It would be an interesting house rule at the very least. Or, give the Paladin MORE exp for preventing such an act.
Oh, and not every case of "running your foes off" would or should give you exp either. What if the party runs into their arch-nemesis? A battle ensues and the arch-nemesis gets away. They have several more encounters where they battle arch-nemesis and his minions and he continues to get away each time. Should the party get experience for this enemy after every encounter they run him off at?
Another example I can take from my own campaign. The party of level 4 - 6 characters just had a run-in with a legendary evil level 20 Wizard. The party had something the Wizard wanted, the two Paladin's in the party (me and my friend) didn't think we should give it up, at first. Well my Paladin friend was about to hand it to him because he felt that it would be wiser to give him this item rather then have this evil wizard mad at us and leveling the whole town while he tried to kill us. Before we could give it up to him, he grew impatient and Power Word Stunned my friend. His henchman grabbed the staff (the object he was after). As he did so, I thought to myself "I really don't want this evil guy to get the staff. He will only use it against innocent people later on. If we can't have it, neither shall he." With this thought I went to Sunder it but failed in doing so. The evil Wizard got a bit more peeved at us and cast Weird which affected almost the entire party (some were actually smart enough to run away earlier in the ecounter). Well, luckily for our Aura of Courage because that was the deciding factor in most of our survival rates. We did have one party member die however. Anyway, after the spell was cast the henchman teleported them both away. Now should we get exp for a level 20 encounter? After all, we did drive him off. We defeated the ecounter. True, the DM threw us a bone. Be could have had the wizard stand there all day until we all died. But the point is still there. Oh, and I am aware that techncially according to the Exp table you do not get exp for such high encounters. But lets say the CR of the encounter was still within range for us to get exp. It seems kind of cheesy to me to get exp for something like this.
Ok, that last paragraph was less about "getting exp for a fleeing foe" and more about "I can't wait to tell you what happened last session". =)