Re: Re: Re: Coup de grace... A moral stand point...
RigaMortus said:
I am fully aware that all you need to do is "defeat" your opponent in combat to get XP. I was just making a statement that killing is rampant in DnD and that you ARE in fact rewarded by the death of an opponent. What if, for example, a Paladin gets no experience for the encounter if he coup de graces a foe or allows one of his "allies" to do so? It would be an interesting house rule at the very least. Or, give the Paladin MORE exp for preventing such an act.
Great, make people never want to play Paladins because they get more XP for NOT killing enemies. That's smart . . .
Paladins are human, and killing your enemies is the standard. You must remember that D&D generally does NOT take place in the United States or even in the modern world. Modern standards and laws do not apply in the game, ever.
The moral standards back in medieval times were such that the bad guys were killed, plain and simple. They try to kill me, I'll kill them. See?
RigaMortus said:
Oh, and not every case of "running your foes off" would or should give you exp either. What if the party runs into their arch-nemesis? A battle ensues and the arch-nemesis gets away. They have several more encounters where they battle arch-nemesis and his minions and he continues to get away each time. Should the party get experience for this enemy after every encounter they run him off at?
Wrong. If you run your foes off, you always gain XP. In your example, the determining factor would be whether the battles were close together or not. If so, then it's all actually one battle, a game of cat and mouse, catch me if you can. If, however, the enemy was defeated once, got away, came back several adventures later, was defeated and got away, came back next adventure, was finally killed, then yes, you would earn XP three times, once for each time you defeated the enemy. Read the rules, they work wonders.
RigaMortus said:
Another example I can take from my own campaign. The party of level 4 - 6 characters just had a run-in with a legendary evil level 20 Wizard. The party had something the Wizard wanted, the two Paladin's in the party (me and my friend) didn't think we should give it up, at first. Well my Paladin friend was about to hand it to him because he felt that it would be wiser to give him this item rather then have this evil wizard mad at us and leveling the whole town while he tried to kill us. Before we could give it up to him, he grew impatient and Power Word Stunned my friend. His henchman grabbed the staff (the object he was after). As he did so, I thought to myself "I really don't want this evil guy to get the staff. He will only use it against innocent people later on. If we can't have it, neither shall he." With this thought I went to Sunder it but failed in doing so. The evil Wizard got a bit more peeved at us and cast Weird which affected almost the entire party (some were actually smart enough to run away earlier in the ecounter). Well, luckily for our Aura of Courage because that was the deciding factor in most of our survival rates. We did have one party member die however. Anyway, after the spell was cast the henchman teleported them both away. Now should we get exp for a level 20 encounter? After all, we did drive him off. We defeated the ecounter. True, the DM threw us a bone. Be could have had the wizard stand there all day until we all died. But the point is still there. Oh, and I am aware that techncially according to the Exp table you do not get exp for such high encounters. But lets say the CR of the encounter was still within range for us to get exp. It seems kind of cheesy to me to get exp for something like this.
Ok, that last paragraph was less about "getting exp for a fleeing foe" and more about "I can't wait to tell you what happened last session". =)
This example is utter nonsense, and is a completely moot point. The characters DID NOT "drive off the enemy" . . . The enemy got what he wanted and left! You gotta use common sense! The enemy leaving the battle does not make it a win . . . If the enemy retreats as a direct result of your about to kill him, then you gain XP, but if he got what he came for and leaves, you don't!
It's a matter of who won. The wizard's goal was to get the staff, the party's goal was to defeat the wizard and stop him. The party failed and does not get XP.
Same if an enemy shows mercy and does not kill characters because they are obviously weaker than he or she is. No XP. Only if you actually do "drive them off" do you get those XP.