Re: Re: Re: Re: Re: Re: Coup de grace... A moral stand point...
hong said:
I put it to you that the fun of combat (the whole point of having it in a game, in fact) lies in kicking the sh*t out of bad guys, not in rescuing them.
Well if we are just talking about combat, then I would agree. But I am talking about the game as a whole. Unless you don't go for any of that role-play character development garbage (yes, that was sarcasim, did I succeed in my check?). Believe it or not, not every person plays a blood thursty character. Some people get enjoyment out of "doing the right thing" such as turning enemies into the authorities, rather then dispensing their own justice. Of course, other people are just as happy rampantly killing and asking questions later, or no questions at all.
Not everyone in my campaign plays the same alignment. Some people could care less if their enemies bleed to death, others are more merciful. What happens if one person wants someone alive and another person wants them dead.
Player 1: Is anyone alive to question?
DM: Yes, one person is, but they are fading fast.
Player 1: I try and stabilize them.
Player 2: No, I want to kill them.
Some arguing may or may not ensue. But the end result is that everyone (except Player 2) agrees it is in the parties best interest to talk with this chap. Player 2 wants nothing of it and makes a stink saying "Well I would have coup de graced them all, but the DM didn't give me a chance to, he just automatically said there was a person alive and I could have easily finished him off. He insulted my honor and he should be dead."
Again an extreme example of what *might* happen. And you could argue that this is the type of person you don't want to play with. But it is the circumstance that created the situaiton. The circumstance of having someone alive or dead whenever a PC wants to question someone.
hong said:
If you insist on being stupid, there are no guarantees.
That is how you presented it to me. The players get to dictate who they want alive or dead. However, in your last post you cleared that up a bit for me. I still disagree as letting the DM decide if there are any survivors can cause it's own problems seperate from the moral ones.