I believe the only standard D&D weapons that are considered applicable for coup de grass attacks are the sickle and the scythe.ceratitis said:how about a coup de grass with power bong for that extra oomph
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Coup de Grace: As a full-round action, you can use a melee weapon to deliver a coup de grace to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target. You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.
Delivering a coup de grace provokes attacks of opportunity from threatening opponents.
You can’t deliver a coup de grace against a creature that is immune to critical hits. You can deliver a coup de grace against a creature with total concealment, but doing this requires two consecutive full-round actions (one to “find” the creature once you’ve determined what square it’s in, and one to deliver the coup de grace).
Talic said:By the letter of the rules, I wouldn't allow power attack with it simply because there is no attack roll.
automatic hit: An attack that hits regardless of target AC. Automatic hits occur on an attack roll of a natural 20 or as a result of certain spells. A natural 20 attack roll is also a threat -- a possible critical hit.
candidus_cogitens said:It's a tangent, but I feel it is my duty ...
It is correctly pronounced KOO duh GRAHS. That's right: the 'p' is silent, but the 's' is not.
ToddSchumacher said:This is kinda the problem I have with the various d20 games. They are similar to D&D, but different enough that it's not always the same, and I always have to second guess myself if the rulings i give are for the game I am currently playing.
RigaMortus2 said:I always thought it was KOO duh GRAH... Hmmm