slickblade
First Post
For this conversion im not going to add anything i have to think up cause im not sure how much text from the book im allowed to copy legally, so here is my conversion: And please comment on how to make it perfect or bring it into 3.5 (I dont have the books: they cost to much$$$). Excuse if any spells are not in 3e i didnt take the time to check, and the use of a scythe for them is because its a farm tool and i like the picture of them in the monster compendium annual vol. 3.
Orc, Ondonti
Medium Size Humanoid
Hit Dice: 1d8+3 (6 hps)
Inititive: +0
Speed: 30 ft.
Armor Class: 10 (13 with barkskin)
Attacks: Scythe +5 melee; Sling +1 ranged
Damage: Scythe 2d4+4 /x4 crit. melee; Sling 1d4 /x2 crit. ranged.
Face/Reach: 5ft. by 5ft. /5ft.
Special Qualities: Spell-like abilities, Immune to Charm, +1 fort. save vs. Poison
Saves: Fortitude +4, Reflex +0, Will +0
Abilities: Str 18 (+4), Dex 10 (+0), Con 16 (+3), Int 10 (+0), Wis 10 (+0), Cha 8 (-1)
Skills: Spot +5, Listen +5
Feats: Alertness
--------------------------------
Climate/Terrain: Any
Organization:
Challange Rating:
Treasure: Standard
Alignment: Lawful Good
Advancment: By Character Class
Pretty much they are pacifist orcs with higher strength and Constitution than a normal orc. And some druidic powers.
Spell Like Abilities: Ondonti's can use the following spell-like abilities: Sanctuary (on themselves) 3/day, Barkskin 1/day, Purify food and drink 3/day, and Tree once a week.
And since im posting Ill make my conversion requests: Amber Dragon, Ethyk, WereDragon, Render (All from monstrous compendium annual vol. 3
AND
Demarax, Simpathetic, and Wastrel (All from PlaneScape Monstrous Compendium Appendix 2)
Thanks for your time
Orc, Ondonti
Medium Size Humanoid
Hit Dice: 1d8+3 (6 hps)
Inititive: +0
Speed: 30 ft.
Armor Class: 10 (13 with barkskin)
Attacks: Scythe +5 melee; Sling +1 ranged
Damage: Scythe 2d4+4 /x4 crit. melee; Sling 1d4 /x2 crit. ranged.
Face/Reach: 5ft. by 5ft. /5ft.
Special Qualities: Spell-like abilities, Immune to Charm, +1 fort. save vs. Poison
Saves: Fortitude +4, Reflex +0, Will +0
Abilities: Str 18 (+4), Dex 10 (+0), Con 16 (+3), Int 10 (+0), Wis 10 (+0), Cha 8 (-1)
Skills: Spot +5, Listen +5
Feats: Alertness
--------------------------------
Climate/Terrain: Any
Organization:
Challange Rating:
Treasure: Standard
Alignment: Lawful Good
Advancment: By Character Class
Pretty much they are pacifist orcs with higher strength and Constitution than a normal orc. And some druidic powers.
Spell Like Abilities: Ondonti's can use the following spell-like abilities: Sanctuary (on themselves) 3/day, Barkskin 1/day, Purify food and drink 3/day, and Tree once a week.
And since im posting Ill make my conversion requests: Amber Dragon, Ethyk, WereDragon, Render (All from monstrous compendium annual vol. 3
AND
Demarax, Simpathetic, and Wastrel (All from PlaneScape Monstrous Compendium Appendix 2)
Thanks for your time
