Wulf Ratbane said:Reading that, I can only assume that the players and monsters in your campaign do nothing other than attack with every available action, and that your campaign is nothing more than a exercise in hit point attrition.
I'm sure Celebrim will be happy to answer this, but I'd just like to point out the following:
It might be unfortunate (or not, depending on how you like your fights) but in D&D, the best thing 90% of the time is to simply hit the enemy with your best regular melee or ranged attack, or cast a spell. Lots of clever maneuvering, the use of trips, grapples, sunders and disarms can be useful - sometimes - but most of the time, while they might make the fight more colorful and enjoyable, they actually end up reducing combat effectiveness.
This has nothing to do with how one runs a campaign, and everything with D&D mechanics - which is why it's the primary consideration when trying to discuss a mechanical approach to determining challenge like the CR system.