GnomeWorks said:You first.
Are you angry?
Right now I could go for a drink. I'll pass on the killin' dudes.
See, this is where you go on about catharsis.
I knew you were just a figment of my imagination.
And this is where you insert the o rly owl.
GnomeWorks said:You first.
Right now I could go for a drink. I'll pass on the killin' dudes.
I knew you were just a figment of my imagination.
FireLance said:True, but there's plenty of middle ground between the automatic success and the automatic failure where there is tension because the outcome is uncertain, and where luck and player choices can make a difference. And in D&D, the perfect tool just grants you a small equipment bonus.![]()
My beef with the craft and profession skills is that rules for them are too much effort for too little payoff. Perhaps it's just the way that I run my games, but in all my years of playing 3e, a PC's craft and profession skills made about as much difference to the game as the fact that his hair was black or that his eyes were blue. It simply wasn't an issue that we focused on, in-game (we did have some rules for how they would translate into extra equipment or wealth for the PC, but that happened out-of-game). And if my experience is typcial of most gaming groups, it's not surprising that they are left out of the PH.
hong said:Stick to the polysyllabic essays, kid.
Precisely. The game does not exist unless there are both players and DMs.
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You say this like it's a negative thing.
GnomeWorks said:I thought I'd cut it back so you wouldn't strain your eyes reading them.
Not all players need to play characters deific in power to be entertained.
Only if I can sue for false advertising.
You act like it's not.
GnomeWorks said:Nothing wrong with minigames.
If the process that went into blacksmithing were as involved and involving (in the sense that everyone gets involved) as combat, would it be as interesting? Surely that is possible.
The other aspect to this is how often smithing and brewing challenges can show up in-game without it starting to look contrived.GnomeWorks said:Smithing is only as mundane as you make it out to be. Same with brewing.
hong said:Are you angry?
See, this is where you go on about catharsis.
And this is where you insert the o rly owl.
GnomeWorks said:Nope.
I think I said I'm good.
O RLY?
hong said:Yes, yes, that's what they all say.
Of course, noone said anything about "deific in power".
And indeed it's not. Only people who think elves are real believe otherwise.
FireLance said:The other aspect to this is how often smithing and brewing challenges can show up in-game without it starting to look contrived.
Of course, the rarity of occasions where craft and profession skills will be useful ties in nicely with the idea of siloing it into a separate category from "adventuring" skills, but rules for using such skills to play "mini-games" seem more suited for a magazine article, and not a core rulebook.
GnomeWorks said:Truth hurts, don't it.
Compare first-level fighter to commoner in 4e. Might as well be a deity.
You failed logic, didn't you.