StreamOfTheSky
Adventurer
darthkilmor said:IMHO Profession sucks as a skill. If your DM doesnt run a game with ALOT of downtime, its useless. and after a few levels, its doubly worthless. "Woohoo, i rolled a 27! Thats a week of work for...27...gold..pieces...Bah, Lets got kill some ogres or something." At best its great for some RP value, and maybe if you wanted to use the owning a shop rules in DMG2, but other than that, craft is far superior.
Actually, it'd be half that result, for 13 gold pieces

The reason I decided on this is because next game I DM, I will let each player pick one craft or profession skill that fits with their backstory. They will get free maxed ranks in this skill as they progress. The balance for any funky profession skills they might pick (vs. a craft skill) will be some appropriate, but small bonus. Profession (cobbler) might give the character a bonus on rolls to continue on a forced march, for example, due to having comfortable, customized footwear.