Storm Raven
First Post
Berk said:A 5th level wizard with craft wondrous item can only make +2 bracers of armor, not really worth it when he can just cast mage armor and get +4.
The bracers are always on (unlike Mage Armor) and don't take up a spell slot, and at low levels, even a 1st level spell slot is valuable.
He isn't going to be making headbands of intellect until level 13 or so because he will need to know legend lore.
True. One reasonable house rule is to allow the spells Fox's Cunning, Owl's Wisdom and Eagle's Splendor to serve as prerequisites for the Headband of Intellect, Periapt of Wisdom and Cloak of Charisma (respectively). That is a house rule though, so not always an option.
A 5th level wizard is only gonna be able to make a cloak of resistance +1 since you need 3 caster levels per +.
And a +1 bonus to all saves for low cost is not valuable?
Boccobs is nice and all though so I will give you that one.
Exceptionally nice is a better description.
As for the amulet of natural armor, see the cloak of resistance above and to actually find a willing druid to sit with you for a few days and have that spell prepared and then having to pay them for their time and all barely makes it worth it, least at low levels.
Unless you have a druid in the party, or someone else who could cast barkskin (isn't it on one of the Cleric domain lists)?
An amulet of health, sure if the wizard knows endurance and all I'll give you that one cuz an extra 5hp or so is always good.
For a wizard an extra 5 hit points may represent a 20% increase to his total, even at 5th level.
As for the other ability enhancing items, I don't really see the point at such a low level for only a +2 to the ability score. The higher bonus ones are just too expensive to create at such a low level.
A +2 Belt of Endurance gives a 5th level wizard 5 hit points, a +1 bonus to Fortitude saves, and increases his Concentration skill checks by +1. +2 Gloves of Dexterity increases his initiative by +1, his AC by +1 and his ranged attack bonus by +1. These things are certainly very valuable.
Let's not forget that crafting items takes money and time and experience. Yes I know 1/25 and half price and all that isn't bad but hey, those 40exp and 500gp for those 1000gp items add up, and that's only if you are making small items.
That is why I said "when you can", choosing which items to agree to make, and which are too expensive and difficult. Crafting wands is also costly, and they get used up eventually. Your Belt of Endurance never runs out of charges.
I would agree also, but as the person stated in the original post they were just wondering which feat to get now at 5th level, craft wand or wondrous item. They also stated that they would most likely be picking the other feat up also at a later date. Craft wand is a much better feat for a 5th level wizard then craft wondrous item is because of what you are limited to making with craft wondrous item at a low level.
Just based on what a 5th level wizard could cast himself:
Bracers of Armor +2 2,000 gp
Cloak of Resistance +1 500 gp
Amulet of Health +2 2,000 gp
Gloves of Dexterity +2 2,000 gp
Blessed Book 4,750 gp
That's a total of 11,250 gp worth of equipment, obviously high for a 5th level character, but if I recall correctly, not ridiculously so (I don't have my DMG handy, I can't pull out the treasure level appropriate for this level, but even if it is half this, he could afford most everything except the Blessed Book).
His base armor class increases by +3 over his normal, his initiative goes up by +1, his Fortitude and Reflex saves increase by +2, Will saves go up by +1, he has 5 extra hit points (giving his familiar 2 extra hit points) his ranged attack bonus (for ranged touch spells) goes up by +1, and his Dexterity and Constitution based skills are all more effective, plus he can scribe spells into his spellbook for free.
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