L
lowkey13
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I love mixing up the skill-stat options for skill checks now and then.
As for the others, I kinda like the 10 + initiative bonus thing. It might be useful at my open table, where we have a lot of players. Will test it out and see how that goes.
Some of those are hacks. The "Don't roll for initiative" qualifies. Others, not so much.I don't think they know what hacks are.
Some of those are hacks. The "Don't roll for initiative" qualifies. Others, not so much.
It would solve my problem of reliably rolling low for their initiative so the PCs always have a chance to pile on first![]()
I missed/forgot that one. Agreed that it's not a hack, then.Sort of? "Initiative Score" (aka static creature initiative) is an official variant in the DMG. Not much of a hack.
Well, I use an app that auto-rolls for monsters. It's so quick and easy that I even started doing individual initiative for each monster (it's a check-box). It has the ability to roll for the PCs, but no one has let me do it in the two-ish years I've offered.Additionally, I find the player side of the initiative is what takes up much more time. Rolling only for monsters is more of a time saver if you're willing to keep a relatively static player initiative.