Fair enough, but you know I value in-setting logic and verisimilitude over gamist simplification, no matter what the "vast majority" of players think (assuming you have the right to even speak for them).
Since I, and my players, also disagree I feel fairly comfortable saying that most people prefer a simpler approach and that D&D is already complex enough.
I guess I also don't see any in-setting logic that requires a redesign of the paladin. Unless each class is going to have a unique set of spell-like powers and power sources kind of like they did with 4E or to a lesser extent TSR era D&D with it's separate spell lists, which often duplicated spells, I just don't see much justification. I don't see much justification for every class never sharing spells, especially at this point.