The Souljourner
First Post
I have a human Fighter 2/Rogue 2 who just jumped to 6th level from a huge fight (party + 5 named NPCs + 140 militia vs 400 orcs + red dragon). I'm trying to make my character more effective in combat, because I'm one of two melee combatants in our party, and the other one is a strong greatsword wielding ranger. My schtick all along has been TWF, and I'd like to stick with it, if possible. All suggestions welcome, even stuff like "try to convince your DM to let you get TWF for free" (I actually tried this).
How can I make TWF be anything better than third fiddle?
Here's the character at 4th level:
Human Fighter 2/Rogue 2
Str 14
Dex 16 (includes +1 from 4th level)
Con 12
Int 18 (includes +4 inherent bonus... don't ask)
Wis 15 (includes +3 inherent bonus... see above)
Cha 9
Feats:
Two weapon fighting
Weapon Focus: Shortsword
Two Weapon Defense
Dodge
Expertise
The original plan was to go Dervish (thus, dodge), because it's cool. (I took WF: shortsword before complete warrior came out). Expertise is because I need all the help I can get staying alive. Thinking swashbuckler for adding intelligence bonus to damage.
Thoughts?
-The Souljourner
How can I make TWF be anything better than third fiddle?
Here's the character at 4th level:
Human Fighter 2/Rogue 2
Str 14
Dex 16 (includes +1 from 4th level)
Con 12
Int 18 (includes +4 inherent bonus... don't ask)
Wis 15 (includes +3 inherent bonus... see above)
Cha 9
Feats:
Two weapon fighting
Weapon Focus: Shortsword
Two Weapon Defense
Dodge
Expertise
The original plan was to go Dervish (thus, dodge), because it's cool. (I took WF: shortsword before complete warrior came out). Expertise is because I need all the help I can get staying alive. Thinking swashbuckler for adding intelligence bonus to damage.
Thoughts?
-The Souljourner