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Creating a Cleric

Piratecat said:

Multiclassed spellcasters are usually fairly ineffective. 3.5 will mitigate that a bit by encouraging Prestige Classes that compensate somewhat (mystic theurge = wiz/cl, eldrich warrior = ftr/wiz, etc.) I have a rough cleric/rogue PrC whipped up for my campaign if you have any inrerest in seeing it. Even with these, I still suspect that straight cleric is amongst the most interesting choices if you want butt-kicking and fun spell effects.

Frankly, that's my feeling as well -- far cry from the old days, when playing a cleric was the last thing that *anyone* wanted to do.

She's got an great take on the basic character personality -- "Mary Poppins crossed with Jakie Chan." -- but she's just not sure where to take her. Right now she's still looking for a diety, and I think that she's decided to delay any prestige class thoughts for a level or two, to see how the character grows.
 

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krunchyfrogg said:
What world are you playing in? Has she decided on any particular race yet?

I'm a huge fan of Half-Orc Clerics, with one or two levels of Barbarian thrown in there.

I've found, in the past, the extra skills and hitpoints are a lot of fun to fall back on, and the rage is great after you've run out of spells.

Of course, you wouldn't be as powerful a Cleric, which can be a problem.

Actually, my own first thought was to play a Dwarven Barbarian/Cleric, patterning his personality after Brian Blessed's character from "Flash Gordon" and the first "Black Adder" series.

Relentlessly -- and obnoxiously -- cheerful, a deadly warrior, and more than a little...ah, dim. He'd be a blast and a half to play.

Oh, and the world we're playing is in Greyhawk, after a magical disaster that's partially mergered the land with the plane of Shadows.
 
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I've played a Dwarven Barbarian/Cleric, and she was one of the most fun characters I've played in quite some time.

Unfortunately, she really fell off the power curve, since I couldn't keep up with the warriors, nor could I keep up with the druid in spellcasting because of the favored class rules.

If you're going dwarf, my advice would be to just take a level or two of Fighter, with Cleric getting the rest.
 

I am currently playing a CG Wild Elf Cleric of Kord. He is very archery-style (high Dex + feats), and uses the most classical spells i.e. healing + buffs, plus a few damage spells here and there (Inflict Moderate Wounds, Sound Burst).

Some considerations from my limited (just become 4th) clerical career:

1. I had access only to PHB deities when I created my PC. Neverthless, when I started picturing them, I found out they provide very good and very diverse ideas for RP and strategy alike. You can really make many completely different Clerics without necessarily use non-core material. I would suggest to just take 5 minutes for each deity and try to imagine a typical Cleric what would she be like...

2. The sheer amount of spells in the list was overwhelming me: so while I was browsing the deities, I kept an eye on the spell list (levels 0-3) and chose a subset to fit my PC: he was more a shaman-like athletic/hunter priest, from a culture very much resembling the Native Americans (I even wrote down spells' verbal components in Cherokee language :)), so buffs like Bull's Strength and heals like Cure Wounds were the basis, together with protections and curses. OTOH, I discarded divinations, in the sense that I never prepare them daily but may use them for a special day, and summonings. If you don't mind much losing a little power, have your Cleric use "favored" spells of a type that suits her interests; she will be more than a cleric, she will be a focused cleric.

3. I had to say I discarded soon the idea of a PrCl or multiclassing: I didn't want to delay spell progression towards Raise Dead, which I considered a point to reach ASAP. But I have to say that with my Int 6, i.e. 1 skill point per level, I can't qualify for much until after level 10 or 12.

4. Don't choose to be an archer Cleric because it's easy. I chose it only because it really fitted my idea of a Native American-like young shaman, that's also why I chose Wild Elf. You will be still good in defending yourself and supporting the party, even if you wield a quartestaff because it suits your image best. Don't be afraid of being sub-optimal (heck! I still wear only a Studded Leather because he doesn't like to wear metal :)).

5. Depending on your choices, if you miss crunchy stuff, try to take feats that considerably change your character's activity: consider an Item Creation feat soon, or Leadership later. Most combat feats, or +something feat are always useful, but they're not going to make you feel a great change for your PC.
 

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