Turanil
First Post
I just got my copy of Castles & Crusades. Reading through it, it's obvious that it is indeed rule lite, and thus extremely easy to use. Especially it is extremely easy to DM. However, I am not convinced it is the game I would want to play, for it looks simplistic, and I dislike the total lack of skills and feats.
Now, many people seem to be appealed to a rule lite game. so I was wondering of houseruling a rule-lite d20 system with but a minimum of changes. I am especially interested in a rule-lite system for d20 Modern, since it has so many skills, talents, and feats, to keep track of. So, please post your comments and own suggestions. Would you like a rule-lite d20 system, what are the things that in your opinion slow down the game, what would be your suggestions of simplifications?
So, myself I suggest:
Now, many people seem to be appealed to a rule lite game. so I was wondering of houseruling a rule-lite d20 system with but a minimum of changes. I am especially interested in a rule-lite system for d20 Modern, since it has so many skills, talents, and feats, to keep track of. So, please post your comments and own suggestions. Would you like a rule-lite d20 system, what are the things that in your opinion slow down the game, what would be your suggestions of simplifications?
So, myself I suggest:
- Skills: Level Based Skill variant from Unearthed Arcana (p.81). That is: class skills are checked with 1d20 + modifier + level, while all other skills are checked at 1d20 + modifier. As such, very simple to use, no calculations, but characters nonetheless have skills.
- Bonus Skills: Characters get 2 (or 3) core skills. That is, these core skills are meant to be class skills during all of their levels, whatever may be their class. As such, it implements the fact you cannot buy ranks in non-class skills, and provides a little (yet easy) customization.
- Feats: Fewer feats. Basically feats are gained only when a character learns them, not automatically when they do get levels. From 2nd to 5th level they can know 1 feat, from 6th to 8th up to 2 feats, from 9th to 11th up to 2 feats, etc. Some PCs or NPCs will know their maximum allotment of feats, others not.
- Attacks of Opportunity: Attacks of opportunities are kepts for but a very few obvious circumstances (i.e.: when a foe turns back and flees, his opponent gets an attack of opportunity). Then, replace most attacks of opportunity with a bonus to hit to the normal attack. In most cases forget about it.