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[Creative Exercise] Worlds in a word, planes in a paragraph

Nellisir

Adventurer
The Web: Massive strands of silken webbing interlace this twilight void. Smaller webs festoon each strand, or drift softly through the air. Spiders of all shapes and sizes hunt throughout the realm, devouring victims brought in by countless natural transient portals. Native areana sometimes rescue inadvertant travellers, ransoming them or demanding a period of servitude. Drow have recently found their way into The Web and established several powerful beachheads; some areana have become allies, while others seek to exterminate the invaders. What the drow are only starting to realize, however, is that humanoid creatures mutate in the arachnoid plane, and many susceptible drow have already become driders.
 
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Nellisir

Adventurer
My favorite 7 so far (in no particular order); Wall, Lavaragne, Tohn Vatar, Essemyriah, The Unending Machine, Winternight, The Undersea.
 

awayfarer

First Post
The Rail An enormous, multiplanar Lightning Rail and home to several small civilizations. The cars are generally about (in feet) 40W x 100L x 30H but some are larger or smaller. The rail seems to have a set course but it is so enormous that it is often on multiple planes at once. Sages theorize that the rail passes through every plane in existence, although it never stops to take on passengers.

Avalanche The steep, bitter, snowy mountain floats in mid-air, seemingly above nothing. Small villages crop up here and there and dissappear almost as quickly. The residents are quiet, as loud noises can lead to hundreds of deaths as entire settlements slide off the mountain.


The most common mistake visitors to Morrisull make regards the lowest of the low. Those people are not slaves, they are indentured servants.

I'm sad to say I had to read that twice before I got it. :)
 

Tonguez

A suffusion of yellow
Joshua Randall said:
What will all this creativity be used for? Just the amusement of ENW?

I once created and played in a setting which might use them - a Pirate Setting called the the Nine Seas is a realm where Nexus Portals and less stable Nexus Storms occasionally arise and allow travel between the Nine Seas, each of which is a different plane....

(it was based on the Pyrates computer game)
 

The Terraced City: Built on the side of a seemingly endless but shallow slope, this city is sharply divided into multiple sections. The farther down one goes, the more primitive and savage the roads and buildings become, until one reaches stone-age neighborhoods that are barely more than natural caves. Going up, the terraces become ever more advanced, reaching to the heights of a steam-punk renaissance and beyond. The original inhabitants of the city are long gone without a trace, however, and the various terraces are now occupied by peoples and races that seem to instinctively adapt, over the course of a single generation, to the tech level represented by the terrace on which they live.
 

jdrakeh

Adventurer
Tholdhar: A desolate landscape of crystaline mountains, Tholdhar is typified by its cold winds, copper sky, and ruined cities. The sole intelligent inhabitants of Tholdhar are a race of psychic arachnids, born from an apocalyptic holocaust that took place in aeons long since past. These monstrous spiders are part of a hive mind presided over by a bloated, misshapen, spider queen who hides within the world's core.
 

Baron Opal

First Post
Pelargrir: After the illithids slew the sun this world was plunged into darkness and ice. Now, the inhabitants hold back the ice with a border of pylons of red hot iron. The heat is channeled from the last active volcano. The remaining free peoples desperatly search for a way to reignite their sun before the winterwight kings overwhelm the iron border.

Ma'Sagavin: Another world devistated by the illithids, this small world has a cool, alpine climate from equator to pole. During the day, the sky is a hazy silver-white; at night the sky is completely black. A great psionic shield* was erected around the plane shielding it from the terrible light of the sun. Now the illithids walk about on the surface taking slaves and bartering with the powerful demonic fifedoms and the alchemical-born red orcs.

Kashimir:
A plane of mathematical simplicity. A flat plain of polished alabaster with iscosolean pyramids of carnelian, lapis and jasper towering above. Onyx trails lead from pyramids to polished malachite domes, and insectile creatures of steel and brass pursue inscrutable goals.

* The implimentation of a wards major matrix fueled with the nuclear sacrifice of a city of 10,000. When he said he was going to destroy my world, I didn't think he meant it...
 

Tonguez

A suffusion of yellow
Talos is a world of organic minerals where juciy red rubies grow and droop down in delicious cluster, and sapphires fresh and bursting with life emerge from the fertile ground. The Common peoples of Talos are humanoid with skins of living copper, ruled over by the golden Auros and the beautiful Argent Mystics. Only the fierce and iron-hard Feros bring any blight to this pristine place of living metal and organic crystal...
 

Dark Seraph

First Post
FAERYAH: This world / plane borders the Plane of Faerie and it is where the denizens of Faerie are banished to following transgressions that are deemed far too serious and they themselves are deemed far too dangerous for the general populace of Faerie. It mirrors Faerie in many respects, except, it remains in perpetual twilight and its rivers and seas are in fact vessels of the blood of innocents killed across the multiverse and which is toxic to varying degrees to those that thrive in this plane. In addition to a vast variety of faerie, fey and varying versions of natural birds and beasts that thrive here, it is also home to the largest variety and collection of lycanthropes which are significantly enhanced in ability compared to their kin in other worlds and serve as the greatest source of terror and destruction. Arcane and elemental energies are easily tapped thus resulting in a world / plane that is volatile and erratic in nature due to the activities of its denizens.

DS.
 

awayfarer

First Post
Shimau What tragedy struck here is unknown. The civilizations here have collapsed, sometime within the last century by the look of things. Stay away from the cities, those people and animals that remain have become insane and feral. Animals... come to think it there don't seem to be any left... thats strange.

Brauncy A fairly normal, plane that shakes a bit. The ocean is a dark brown liquid that the inhabitants claim is a fairly strong stimulant. Don't drink too much, it dehydrates. Thankfully fresh water is abundant in various lakes and streams.

Edre A magical land where no one ever dies. At least, thats what they say. When a resident here knows that they are getting on in years they travel to the vast, glowing light field at the north pole. No one ever returns to say whats there.
 

paradox42

First Post
Kraunsheg A world of gravity gone awry, where the pull of weight is so strong that even an average human produces enough to easily walk upon, and every native inhabitant flies though the open space because to touch the Black Wall at the edge means a rather messy death from collapse and implosion.

Elehaven Tired of being at the beck and call of spellcasters in the rest of the cosmos, elementals crafted a planar retreat which would allow them to withdraw and retire from the rest of the multiverse when they wish. All elements can be found there, if you can find it at all- for the primary trait of the plane is that Conjuration, Divination, and even Universal spells just don't work... (wouldn't want a sneaky Wish to get around the restrictions now would they?)

On a side note, I long ago added a function to my private utility programs to generate a random demiplane using the tables in MoP (with the additions I made to those rules such as the existence of Vacuum-Dominant, Electricity-Dominant, etc. planes). Its results can often be quite strange, but very inspirational if you take the time to think about what they mean. :D
 

Psion

Adventurer
paradox42 said:
On a side note, I long ago added a function to my private utility programs to generate a random demiplane using the tables in MoP (with the additions I made to those rules such as the existence of Vacuum-Dominant, Electricity-Dominant, etc. planes). Its results can often be quite strange, but very inspirational if you take the time to think about what they mean. :D

I plugged the tables for planar characteristics from Portals & Planes to my name generator program. Turns out some interesting quick planes.
 

Dark Seraph

First Post
Y'TH-NAGAR: A world / pocket plane that was created by a long dead deity where intelligent beings from across the multiverse stumble into by accident and become trapped in it for as long as they believe they are. The world / plane has a great variety of terrain and atmosphere that are favourable or unfavourable depending on ones race and place of origin and its become populated over the years by a vast variety of races. Some have come together to form communities of varying sizes and forms, but always there is the perpetual inexplicable lemming-like drive and desire to engage in contests, combat, conflicts, battles, and even wide spread wars between the multitiude of factions and communities that thrive here. This drive and desire seeps into the unconcious mind of those that thrive here gradually increasing in intensity till it reaches a maddening peak. Scholars in various communities theorize this as the residual nature of the creator deity that resides in the essence of every matter.

DS.
 



jdrakeh

Adventurer
Mouseferatu said:
Someone mentioned this in another thread, so I'll bump it for easy access. :)

We've been doing something similar over at theRPGsite, but we've been using Ignore Lists to facilitate blind posting (that is, you can see your own posts in a thread, but not those of the other posters). After the round of play is over, you un-ignore everybody and see what kind of setting you have (this weekend, I'll be compiling the first round -- a fantasy setting -- as a PDF for release to the Public Domain). Right now, we're working on Round 2 (Space Opera). Check it out. Maybe we could do something similar at ENWorld for planes of existence :)
 

Song - Also known as the Elemental Plane of Sound, much to the annoyance of traditional cosmographers and the native plane of the destrachans. A dimly lit plane of open spaces punctuated by membranes stretching through space, each side possessing enough gravity to hold visitors to its surface, while still vibrating in response to the cacaphony that fills the plane. Sometimes the plane is a whisper, other times a deafening roar. It is never quiet.
 

Dannyalcatraz

Schmoderator
Staff member
Tesserynth-

The party awakes in a darkened chamber, emerging from crypts, to the sounds of their names being chanted with great reverence, their memories afogg... They are in Tesserynth, an escher-esque dungeon of a plane that is partially flooded- an eternal monument to a dead god of Madness. Gravity is subjective, the water is everflowing, and there are even mysterious portals that teleport those who pass through them to other portals...but the destinations are somewhat randomized (there are patterns, but only the wisest can fathom them). Any kind of creature may be found here, but nobody seems to know how they came to be trapped in this place. Bizzare cults and whole empires have been founded here, but the only goals that matter are finding food, shelter, and a way out.
 

hewligan

First Post
The Zoo (stolen from a Sci-Fi book by Alistair Reynolds): An unfathomably large structure, interwoven pipes each large enough to house planets, all closed off from one another by valves, but opening randomly for periods of time before closing again. During the openings, other races trapped within the zoo will filter in, some trying to find a way out, some forgetting when their people first arrived here. A giant zoo of a long gone species - they fetch their specimens by long forgotten traps.

Korinath: A living planet, river-like veins that criss-cross the pale grey flesh-like surface, a constant thrumming from within, the dreaded valley of teeth, pits of fetid fluid, and the burrowing, ferocious, mindless worms that gorge through the flesh, leaving room-sized burrows and massive cavernous hollowings, the walls encrusted and bloodied. There is pain here, and little renewal, and the dreaded fear of those who cling to existence that the worms are becoming too many, too ravenous, too quickly.
 

Andor

First Post
Tesserch't - An endless tangle of vines up to a mile wide stretch in all directions, like the inside of a gigantic jungle. No ground can be found, nor open sky but green light penetrates the vines on a normal daily schedule. The inhabitants cling to their vines and weave basket homes on their sides.

Vorada - A dusty stone road that twists through endless grey confusion, Vorada is the transitive plane of time. To walk the dusty road is to stide towards the past or future. Terrible dooms and glorious victories can be found on the road, if one can but reach it.
 

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