[Creative Exercise] Worlds in a word, planes in a paragraph

Denizen

First Post
The Battleground: Once a terrible god of battle and destruction, Grednaruk was overthrown by his jealous brothers. Too powerful to be completely destroyed, his essence formed the sentient plane known as the Battleground. The Battleground calls to being across the planes with the promise of godhood to the one that can defeat its challenges.
 

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Tharagh (aka The Shroud of Mists, aka the Breath of God): This realm of deep lakes, narrow vales, and sharp cliffs is covered in a thick perpetual fog, so heavy that the days are gray, the nights jet-black, and sight an almost useless sense. The native grimlocks, far more intelligent than their cousins on other worlds, are the dominant race. They hire themselves out to other races as guides for a steep price, but those who trust the wrong grimlock find themselves sacrificed to the slumbering god whose breath (or so the grimlocks believe) is the fog itself.
 

The Unending Machine: This world is made up entirely of mechanics and pistons. The sun rises and falls on a great golden gear, and the lands are occupied by clockwork versions of animals and monsters. The few organic lifeforms are hunted down as flaws in the "world machine," which seems to have a will of its own.
 
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Nellisir

Hero
Azult: Light permeates this orderly realm. Fields of crystalline emerald grass shimmer under the white sun, while the stars are radiant beacons in the silky-black sky. Golden-skinned humans, opalescent elves, bright steel dwarves, and silver-hued halflings all rule prosperous and peaceful nations, but judge good and evil by how reflective and bright one's skin is.
 

Nellisir

Hero
Edge: This lonely and desolate realm is like no other, rising out of the silvery Astral like the dark shore of a unknown land. No more than ten miles wide, but infinitely long, a harsh wind endlessly races from the Astral, over the stony wasteland, and into the lightless abyss on the other side. The inhabitants here are the cast-ashore detritus of the Astral plane; lost travellers, abandoned victims, and a thousand thousand others. The unchanging, unending timelessness of it drives many to despair and suicide, and they cast themselves over the edge of existence and into oblivion.
 
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Nellisir

Hero
Asath: This wasteland bears a striking similarity to another isolated plane, but those who assume everything is the same are in error. Here, powerful dragon-kings, their exemplar servants, and the arcanist Filers are the protectors of life and civilization against the Servers and druids, minions of the mindless, fecund, chaotic Green. Without their constant erosion of the Green's energy, Asath would be overrun in a matter of years, all of its inhabitants absorbed, and the Green would subvert the reality of Asath itself, extending tendrils into the multiverse itself.

(This is obviously inspired by an existing campaign world, but hopefully counts as original nonetheless. ;) )
 
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Nellisir

Hero
Minos: This lush, pastoral world is the domain of the minotaurs and related bovine races. Despite its gentle features, many travellers are uncomfortable here. The native humans, gnomes, dwarves, goblins, and similar races never developed past an animal intellect, and are treated as animals by the minos races. Ogres draw ploughs in the fields, humans do lighter duty in the cities and towns, and halflings are kept as pets for the elite. Dwarves and gnomes are feral diggers, sometimes domesticated for hunting rare roots or valuable gems, while goblinoids are exterminated as pests wherever they can be found.
 

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