I've been finding that I adore Sentinel for fiend blade'locks, in truth. Damned if you hit me, damned if you don't. Been playtesting the feat with a whip lately to see how effective the extra range is.Sentinel is good for a control build.
I've been finding that I adore Sentinel for fiend blade'locks, in truth. Damned if you hit me, damned if you don't. Been playtesting the feat with a whip lately to see how effective the extra range is.Sentinel is good for a control build.
I take it any existing feats for the other styles are somehow inadequate? Is it just because they can't easily be parsed into DPR?
when you look at damage, do you also take survivability into account? This game has dismal healer options, so individual player resilience is important. Barbarians don't do a ton of damage, but they are hard to kill. If all you are looking for is damage, then play a high damage class and build. If damage is the most important thing in your campaign and you don't like that, consult your DM, because its his/her fault. In my campaign, we have one player who is trying to is trying to run the mechanics for greatest effect. He has made poor decisions that have nearly gotten the whole group killed. the players are learning not to follow his lead. hopefully he will learn not to try and beat every problem into submission.
Really? We're finding that our games are flooded with hp recovery and THP generation.This game has dismal healer options, so individual player resilience is important.
It seems like a big part of the issue is the perennial problem of multiple attacks, well, multiplying damage bonuses. What if Sharpshooter or GWM could apply to only 1 attack/round? Would that pull it down to the same level as the other feats in question, or nerf it too hard?
That's something I never thought I'd hear you say.It would nerf martials too much against the capabilities of casters, but would make the different fighting styles balanced.
I have heard folks go on about that spell's potential, yes. Not as much as Simulacrum, but enough.If you lower martial damage too much, they start to feel overshadowed by casters. Casters can do a lot of stuff at higher levels, especially the wizard. You should see how amazing animate objects is. You destroy against any creatures that don't have resistance to non-magical weapons. You cast animate objects, then toss in an AoE spell with a summoned creature and a simulacrum, sheesh, things don't stay fair.
Well, they need a whole lot more than that, even to feel 'interesting,' let alone /actually/ contribute fully rather than just feeling like it because they overkilled a monster by 60 hps instead of 12 - but that's a whole 'nuther topic, and a much more intractable problem.Martials need the damage boosting feats to feel good about their capabilities. Single-target damage is what makes them feel special.
Heh. Reminds me of a one-square comic in the old DMG, with a wizard comforting a fighter "Don't feel bad, lots of fighters have swords that are smarter than they are..."Otherwise the wizard is going to have to be Dr. Phil. "It's ok Wulfgar. You're contributing...
That's something I never thought I'd hear you say.
Seriously, though, if weapon-users stack up adequately only when one of two arguably-broken feats are in play, what happens when the DM doesn't use the optional feat rules, at all? If balance is a concern (that is, if the DM chooses to make it a concern, and chooses to address it with rule changes instead of using GM force to arbitrarily impose balance through situations), shouldn't classes be balanced with eachother, without feats, and then feats balanced with eachother, so they can be used, or not?
And if balance isn't a concern, then letting a GWF or Archer take a feat and do even more damage, is just a way of mechanically differentiating them, and giving all other weapon mixes a similar feat would just make them 'samey.'
Well, they need a whole lot more than that, even to feel 'interesting,' let alone /actually/ contribute fully rather than just feeling like it because they overkilled a monster by 60 hps instead of 12 - but that's a whole 'nuther topic, and a much more intractable problem.
Heh. Reminds me of a one-square comic in the old DMG, with a wizard comforting a fighter "Don't feel bad, lots of fighters have swords that are smarter than they are..."

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.