Creative Spellcasting


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Hm...where to start?

Ray of Frost has seen quite a lot of use in my campaigns. Considering that you can nearly kill a man with a single application of this Cantrip it also causes a whole lot of things to freeze up. Very handy when you don't have lockpics and the door's lock is being nasty. Another thing that my characters did was create instant Greese with a jug of beer and this spell. It wasn't quite as good as the 1st level spell, but it did provide a moment to regroup and make a counter offensive.

Light + Mirror Image. This was commonly used to light up large areas and cause headaches to those enemies who liked to hide & snipe from the dark.

Hold Person. Pick a narrow corridor, wait for the enemy horde to approach. Cast Hold Person once or twice to make the corridor very crowded. Snipe and blast the corridor with everything you have at hand. Charm Person was also fun, but it really only slowed the enemy down one round until they killed their Charmed ex-ally and then charged again.

True Strike. It gives a +20 to your next attack roll, right? Well, my players figured that there are few things that you can't hit with a +20 modifier to your attack roll :). Never mind that you aren't actually attacking an enemy, but there are rules for attacking items / gear etc. so it was reasoned that those are attack rolls as well.
 

The wizard in my epic campaign have grown very fond of Otto's Irresistable Dance, simply because there isn't any save against it.

Picture this: The PCs want to get their hands on a particular artifact, guarded by a chaotic evil dragon they know to be way over their level (they were at level 23-26, the dragon was CR 34!). They find the dragon, try to bargain with it, try to sweettalk it, the dragon tires of their nagging and decides to eat them.

During the first round of combat, the wizard and cleric go first on initiative, burn off two spells each (3.0 haste :\ ) They roll 18s and 19s on their checks to beat his CR, yet the dragon is unaffected. The three melee guys close in, but the dragon actually has a decent DEX and Combat Reflexes, so he gets an AoO against each of them, taking roughly 1/3 of their HP. Then it's finally the dragons turn...

He tries to snatch the three melee guys with his claws and teeth, but the PCs had planned for this so they all had Freedom of Movement on them. They still loose another 1/3 of their HP, though, or in the case of one guy another 2/3! :eek: (That was the party's rogue, I think he had something like 3 HP left.)

I figured the PCs would have learnt their lesson now and would start round 2 by planeshifting out, but the wizard surprised me: He cast Wish, wishing that his next spell would beat the dragons SR. I gave him a +20 on his next SR check and he pulled out his metamagic rod with maximize spell. He then cast an empowered, maximized Otto's Irresistable Dance.

For seven rounds, the dragon could do nothing but boogie while the PCs pounded at it and finally dropped it on the very last PC action before the spell ended and the dragon could attack again... :cool:

Yep, they all went up a level that night! ;)
 
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Being the majority of the pc's I play are spell casters, I can't say enough about the creativity one can use in spells. After a while I switched from illusionist to evoker, but that doesn't mean I wasn't creative. Speaking of, FFG's Evocation book has a lot of good acid and sonic stuff.
I like the idea of making people dance, that is a good story about the dragon. :lol:
 

Alot of people don't realize that Leomund's (sp?) Tiny Hut is a great spell for combat in an open area. Get all your spellcasters and bow people close together and cast it around them. They can see out of it, but the bad guys can't see in. I've used that a number of times (both as a player and a DM).
 

I've used Mage Hand to give an enemy combatant a wedgie. It doesn't hurt him, but distracts him for a round, which can be all the party needs to finish the guy off.
 

I was playing a wizard in a group that was taking on some giants who were just a touch too tough for our group. One of the fighters went down and was in the negatives. My wizard got in, took the AoO, and cast Bear's Endurance on him. His level was high enough that the additional HP brought him back above zero HP.

And people say wizards don't have healing spells!

Dave
 

The 'cool'est spell application I can remember using is casting Ray of Frost on a bowl of cream and making iced cream. One of the other player characters was a gnome of infinite ambition and talked my war wizard into going into business together (after the quest was over) to sell this delicious iced cream. We hashed out a plan to add sugar to it and then flavor it with fruits. It was a great running gag that lasted the second half of the campaign. Any time we needed to influence an important noble, we'd have dinner with them and treat them to iced cream after the meal was over. We swung a few important deals and made a powerful ally with the use of this cantrip.
 

In an old 2E campaign a succubus had charmed our 1/2 orc brute fighter. I didn't want to hurt the fighter, so I decided to cast COMMAND. When the DM asked me what the command would be I realized that the succubus was the only female in the room, so I commanded the 1/2 orc to "mate". The DM gave me a funny look, then he smiled and told us that the 1/2 orc proceeded to grapple with the succubus in an attempt to "mate". ;) We were able to use the distraction to defeat the succubus.
We still laugh about that combat from time to time.
 

I've seen a PC use Web to create a bridge of sorts across a very large pit trap. The fact that ALL the PCs managed to crawl across it without it breaking still amazes me.
 

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