Knight Otu
First Post
With the results of the two polls in, we can now start to flesh our little gnome out.
- Magical abilities were seen as most important, so the creature will likely have a high SR and many spell-like abilities and supernatural powers.
- High Intellect indicates that the mental ability scores should be comparably high, though I'd argue that an emphasis should be put on Wis and Cha.
- Next was Mobility, indicating a high speed and Dex. Adding to this is the suggestion of a tree stride ability.
- Toughness gathered a several votes, so a slightly above average Con would be approriate, and possibly a minor DR. Natural armor doesn't seem to fit the creature too well, though.
- Strength received hardly any votes, so it will be quite low.
Combining this, I submit the following rough draft:
Small Fey
HD: 3d6+3 (13 hp)
Init: +2
Speed: 50 ft.
AC: 13 (+1 size, +2 Dex)
Saves: Fort +2, Ref +5, Will +6
Abilities: Str 6, Dex 15, Con 13, Int 14, Wis 17, Cha 16
Our special abilities poll again indicates a large number of spell-like abilities. Which do you want?
The two runner ups are summoning and poison, which should defnitely find their way into the final creature.
Summoning - Ferret proposed summoning a bonsai treant, Gez proposed more powerful allies, and a cooperative summoning of a treant. Krishnath proposed lower power allies.
Poison - Ferret proposed a Contact poison, (on and off) which deals: Primary 1d6 con damage(temp), secondary, colour change and small leaves.
There are also a few other proposals:
Ferret - a tree stride ability.
Tonguez - Photosynthesis - can use Sunlight for fuel (doesn't need to eat) and can regenerate 2 in sunlight and Thorns - a Green Gnome can manifest thin sharp thorns along its arms gaining +2 Nat Armour and causing 1d3 damage.
Discuss!
- Magical abilities were seen as most important, so the creature will likely have a high SR and many spell-like abilities and supernatural powers.
- High Intellect indicates that the mental ability scores should be comparably high, though I'd argue that an emphasis should be put on Wis and Cha.
- Next was Mobility, indicating a high speed and Dex. Adding to this is the suggestion of a tree stride ability.
- Toughness gathered a several votes, so a slightly above average Con would be approriate, and possibly a minor DR. Natural armor doesn't seem to fit the creature too well, though.
- Strength received hardly any votes, so it will be quite low.
Combining this, I submit the following rough draft:
Small Fey
HD: 3d6+3 (13 hp)
Init: +2
Speed: 50 ft.
AC: 13 (+1 size, +2 Dex)
Saves: Fort +2, Ref +5, Will +6
Abilities: Str 6, Dex 15, Con 13, Int 14, Wis 17, Cha 16
Our special abilities poll again indicates a large number of spell-like abilities. Which do you want?
The two runner ups are summoning and poison, which should defnitely find their way into the final creature.
Summoning - Ferret proposed summoning a bonsai treant, Gez proposed more powerful allies, and a cooperative summoning of a treant. Krishnath proposed lower power allies.
Poison - Ferret proposed a Contact poison, (on and off) which deals: Primary 1d6 con damage(temp), secondary, colour change and small leaves.
There are also a few other proposals:
Ferret - a tree stride ability.
Tonguez - Photosynthesis - can use Sunlight for fuel (doesn't need to eat) and can regenerate 2 in sunlight and Thorns - a Green Gnome can manifest thin sharp thorns along its arms gaining +2 Nat Armour and causing 1d3 damage.
Discuss!
