D&D 3.x Creature Catalog 3.5 Overhaul Project

Aspect of BOZ said:
Enhanced Metabolism (Ex): A colossus has a +4 racial bonus on saving throws against disease and poison. If a colossus succeeds on its initial save against poison, it automatically succeeds on its secondary save. If a disease reaches the incubation stage, the colossus can fight off the disease completely with a single successful save.

Looks good!

Aspect of BOZ said:
hmm, i was going by what Erica had assigned it, which is 1 1/2. i guess you're right on the rock, given what i see in the MM. however, the single slam is its only melee attack.

Weird...zombies (where the single actions only ability originated) don't get 1-1/2, even when slam is their sole natural attack.

Aspect of BOZ said:
my bad! i didn't have my chart handy and thought the size bonus was +8.

Just call me John Cooper, Jr. ;)

Aspect of BOZ said:
the DC isn't high enough already? ;) that would make it DC 47 correct?

Yup. I could see either Con or Str. Several feats that generate shockwaves, as well as the MotP version of the goristro's stamp, used Str. The MM implies either:

Strength: Any application of force, crushing, binding, or constriction. Example: trample.

Constitution: Almost anything that comes from the creature’s body, such as poison or breath weapons. Examples: Breath weapon, poison.
 

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i'll go Str-based for that save. :)


Shade said:
Weird...zombies (where the single actions only ability originated) don't get 1-1/2, even when slam is their sole natural attack.

i personally like the 1 1/2, as it fits the rules as i understand them. if that's not feasable though, i can live without it.
 

Aspect of BOZ said:
i personally like the 1 1/2, as it fits the rules as i understand them. if that's not feasable though, i can live without it.

Since the zombie is more of an exception, I'd go with what you've got. :)
 



well, i don't want the stomp that badly. ;)


here is the flavor text i came up with:

This giant has a head too small for its body, with a sloping forehead and protruding ears. Its legs are short, and its hands end in short, stubby fingers that seem to be useless for manipulating objects. The giant wears heavy, coarse clothing, crudely manufactured.

The colossus is a solitary wanderer, traveling from world to world by whatever means available. Although these dim-witted creatures are not related to the true giants of the known worlds, they are basically humanoid in shape.

A colossus has thick, bulbous features, and its hair and eyes can be any color of the spectrum, though black is the most common. Colossi wear clothing like tunics, breeches, and sandals of various haphazardly arranged styles and colors. The clothes are tailored with a skill that would seem to be beyond even the most nimble colossus, and are commonly patched very clumsily to repair the inevitable rips and tears.

Other sentient races have never reported seeing a colossus suffering from sickness, or die from anything other than injuries. They also do not seem to age, nor reproduce; the life cycle of a colossus is a complete mystery. The colossus is mainly an herbivore, though one can eat meat by choice, and eating corpses is a preferred method of intimidating for evil colossi.

The average colossus is a solitary wanderer, searching for a lost homeworld called Arhoad. The greatest of sages have never heard of such a place anywhere else, and the simple colossi are never able to find Arhoad or how they left it. Some scholars speculate that colossi lived on Arhoad in close-knit clans, probably as the worker or slave class of another race.

Colossi can be of good or evil alignment, in roughly even numbers. The good colossi are quite friendly and helpful to travelers. The evil ones are marauders and killers, destroying property for the sheer joy of it. The only long-term goal of all colossi is to find Arhoad, though they never seem to know how to go about doing it.

A colossus is 60 feet tall and weighs 70 tons.

A colossus speaks Giant.
 

It looks good!

And if you want to give it a stamp attack, you could always make it an SA like the goristro, threreby not being a natural attack and still allowing the slam Str-1/2. :D
 


updated in homebrews!


didn't think the goristro's attack was appropriate, since that is a more magical, supernatural attack.

how about something like this instead:

Crushing stomp (Ex): A colossus can stomp on a single square within its reach, as a standard action. This attack deals 4d6+20 points of bludgeoning damage to everything in the square. Creatures of Medium or smaller size in the square must succeed on a DC X Reflex save or be pinned, automatically taking bludgeoning damage the next round unless the colossus moves off them. If the colossus chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don't escape.
 


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