Shade
Monster Junkie
Wow...I don't even remember starting this one!
How's this?
Death Blow (Su?): Any creature struck by a colossus must make a Fortitude save as if it had suffered massive damage (see Death From Massive Damage).
Treat 'em as adamantine weapons for purposes of bypassing hardness?
On what? The colossus? If so, that was a weird place to put that sentence. I'd say DR/slashing or piercing if that is the case.
Immunity to disease (and possibly poison)?
Single Actions Only (Ex): Colossi have poor reflexes and can perform only a single move action or attack action each round. A colossus can move up to its speed and attack in the same round, but only if it attempts a charge.
Here's what Conaill and I came up with for our traditional Gargantuan giant:
Rock Throwing (Ex): The range increment is 240 feet for a Gargantuan colossus's thrown rocks. (Adult colossi are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks.) A colossi can hurl rocks weighing 80 to 160 pounds each (Large objects) up to five range increments.
Rock Catching (Ex): A Gargantuan colossus can catch rocks (or projectiles of similar shape) of up to Gargantuan size. Once per round, a colossus that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for Medium, 25 for Large, 30 for Huge, and 35 for a Gargantuan one (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The colossus must be ready for and aware of the attack in order to make a rock catching attempt.
Does anyone else find it odd that our colossus isn't Colossal?
But when a colossus manages to hit, the victim must roll a saving throw vs. death magic (failure means death), in addition to the damage done (see pg. 75 in the DMG).
How's this?
Death Blow (Su?): Any creature struck by a colossus must make a Fortitude save as if it had suffered massive damage (see Death From Massive Damage).
Any blow can cause structural damage.
Treat 'em as adamantine weapons for purposes of bypassing hardness?
Smashing and blunt weapons have no effect whatsoever.
On what? The colossus? If so, that was a weird place to put that sentence. I'd say DR/slashing or piercing if that is the case.
No one has ever seen a sick colossus or seen one die from anything other than injuries.
Immunity to disease (and possibly poison)?
Single Actions Only (Ex): Colossi have poor reflexes and can perform only a single move action or attack action each round. A colossus can move up to its speed and attack in the same round, but only if it attempts a charge.
Here's what Conaill and I came up with for our traditional Gargantuan giant:
Rock Throwing (Ex): The range increment is 240 feet for a Gargantuan colossus's thrown rocks. (Adult colossi are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks.) A colossi can hurl rocks weighing 80 to 160 pounds each (Large objects) up to five range increments.
Rock Catching (Ex): A Gargantuan colossus can catch rocks (or projectiles of similar shape) of up to Gargantuan size. Once per round, a colossus that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for Medium, 25 for Large, 30 for Huge, and 35 for a Gargantuan one (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The colossus must be ready for and aware of the attack in order to make a rock catching attempt.
Does anyone else find it odd that our colossus isn't Colossal?

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