D&D 3.x Creature Catalog 3.5 Overhaul Project

Wow...I don't even remember starting this one!

But when a colossus manages to hit, the victim must roll a saving throw vs. death magic (failure means death), in addition to the damage done (see pg. 75 in the DMG).

How's this?

Death Blow (Su?): Any creature struck by a colossus must make a Fortitude save as if it had suffered massive damage (see Death From Massive Damage).

Any blow can cause structural damage.

Treat 'em as adamantine weapons for purposes of bypassing hardness?

Smashing and blunt weapons have no effect whatsoever.

On what? The colossus? If so, that was a weird place to put that sentence. I'd say DR/slashing or piercing if that is the case.

No one has ever seen a sick colossus or seen one die from anything other than injuries.

Immunity to disease (and possibly poison)?



Single Actions Only (Ex): Colossi have poor reflexes and can perform only a single move action or attack action each round. A colossus can move up to its speed and attack in the same round, but only if it attempts a charge.

Here's what Conaill and I came up with for our traditional Gargantuan giant:

Rock Throwing (Ex): The range increment is 240 feet for a Gargantuan colossus's thrown rocks. (Adult colossi are accomplished rock throwers and receive a +1 racial bonus on attack rolls when throwing rocks.) A colossi can hurl rocks weighing 80 to 160 pounds each (Large objects) up to five range increments.

Rock Catching (Ex): A Gargantuan colossus can catch rocks (or projectiles of similar shape) of up to Gargantuan size. Once per round, a colossus that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for Medium, 25 for Large, 30 for Huge, and 35 for a Gargantuan one (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The colossus must be ready for and aware of the attack in order to make a rock catching attempt.

Does anyone else find it odd that our colossus isn't Colossal? :heh:
 
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I find it funny that for all their hp and power, they only have AC 10.

Shade said:
Death Blow (Su?): Any creature struck by a colossus must make a Fortitude save as if it had suffered massive damage (see Death From Massive Damage).

I'd say this fits the bill.

Shade said:
Immunity to disease (and possibly poison)?

I'd vote for Immune to both disease and poison.

Shade said:
Does anyone else find it odd that our colossus isn't Colossal?

Yes, yes I do.

I say rock throwing and catching looks good.
 

the AC will wind up being higher than 10 when all is said and done - but not necessarily by a lot. the Dex will be ridiculously low, and there is of course a size penalty. the AC will probably wind up being somewhere near 20 when all is said and done.

will comment more on this guy over the weekend. :)
 

Shade said:
How's this?

Death Blow (Su?): Any creature struck by a colossus must make a Fortitude save as if it had suffered massive damage (see Death From Massive Damage).

actually, (assuming you didn't already look that up in the 2E DMG) that was specifically a reference to the Death From Massive Damage rule. ;) since the current setup will never reach 50 damage, an SA such as this may be appropriate. alternatively (or in addition to), we could give it the devastating/overwhelming critical feats. another option would be to increase the damage: the 2E stat block said "5-100", which is 5d20 and quite a bit higher than 2d8+30.


Shade said:
Treat 'em as adamantine weapons for purposes of bypassing hardness?

we could make them more like treants?


Shade said:
On what? The colossus? If so, that was a weird place to put that sentence. I'd say DR/slashing or piercing if that is the case.

actually, i was thinking more along the lines of immunity to blunt weapons. :)


Shade said:
Immunity to disease (and possibly poison)?

that is a possibility. we could instead give them a sort of enhanced metabolism with big bonuses to disease and poison (since they already have high Fort saves) and a few other specials like not aging and such.
 

BOZ said:
... since the current setup will never reach 50 damage...
Except on a critical hit 4d8+60 or 4d12+60!

The only problem I have with the SA, is that at level 20-ish a Fortuitude save of 15 is fairly easy to make even if it's one of your 'bad' saves.

Regards
Mortis
 

BOZ said:
actually, (assuming you didn't already look that up in the 2E DMG) that was specifically a reference to the Death From Massive Damage rule. ;) since the current setup will never reach 50 damage, an SA such as this may be appropriate. alternatively (or in addition to), we could give it the devastating/overwhelming critical feats. another option would be to increase the damage: the 2E stat block said "5-100", which is 5d20 and quite a bit higher than 2d8+30.

Mortis said:
The only problem I have with the SA, is that at level 20-ish a Fortuitude save of 15 is fairly easy to make even if it's one of your 'bad' saves.

Devastating Critical solves this problem, so I like that suggestion better than the ability I proposed. :cool:

BOZ said:
we could make them more like treants?

Like so?

Double Damage against Objects (Ex): A colossus that makes a full attack against an object or structure deals double damage.


BOZ said:
actually, i was thinking more along the lines of immunity to blunt weapons. :)

Of course, treants used to have that and now just have DR/slashing. ;)


BOZ said:
that is a possibility. we could instead give them a sort of enhanced metabolism with big bonuses to disease and poison (since they already have high Fort saves) and a few other specials like not aging and such.

Either way works for me.
 

Do you like the idea of increasing the base slam damage? Yes, I see that a crit (and we do have Improved Crit) would cause damage more comparable to the old stat block, but I think we could do a bit better than what we have.

Shade said:
Of course, treants used to have that and now just have DR/slashing.

Actually, I see "Half damage from piercing weapons" rather than immunity to blunt weapons.

I'd like to give them the enhanced metabolism thing. I forgot to mention how they can hold their breath for a ridiculous amount of time as well.
 

Aspect of BOZ said:
Do you like the idea of increasing the base slam damage? Yes, I see that a crit (and we do have Improved Crit) would cause damage more comparable to the old stat block, but I think we could do a bit better than what we have.

I don't know about upping the base damage. Colossal mountain giants only do a base 2d6 with slams.

Aspect of BOZ said:
Actually, I see "Half damage from piercing weapons" rather than immunity to blunt weapons.

Perhaps a bad example. You just don't see much weapon type immunities nowadays...not that it can't be done, though.

Aspect of BOZ said:
I'd like to give them the enhanced metabolism thing. I forgot to mention how they can hold their breath for a ridiculous amount of time as well.

Of course, your average dwarf can do that nowadays. :p
 



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